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Loopysue

Loopysue

About

Username
Loopysue
Joined
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Roles
Member, ProFantasy
Points
9,981
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • Community Atlas - Tombs - Fonlorn Archipelago - Bleakness - Plains of Ash

    Lovely idea with the background map.

    I think the first sentence has been duplicated.

    roflo1
  • Ricko's Questions

    Dotted lines don't always behave the way you want. Most often, if you have longer bits in the line you can try fractionally adjusting the nodes using the move node tool. It's a fiddle, but a handy tip is to use as few nodes as you can for the line you want.

    Ricko
  • City on a Rock

    City Cliffs is not a stand alone style, but a symbol pack that can be used in any regular city style.

    Create a new imperial scale city map in a style of your choice and click the first icon on the catalog toolbar, Bitmap A Style Catalogs|CD3CATICON1|and select the CA63 Cliffs setting. This will load the new Cliffs catalog into the catalog window.

    Choose the first symbol listed in the catalog window (called CA165 Cliff 1|10|1) and click where you want to start the cliff...

    It works just like any other connecting symbol after that - providing you have picked an imperial map template. One of the things that we didn't realise until after the cliffs were released is that they simply don't work in metric templates.

    Don Anderson Jr.
  • CC4 Overland Development Thread

    That is indeed a hollow in there.

    Thanks :)

    I always make varicolour symbols.

    Don't forget this is just a first draft. There may be many different versions.

    Royal Scribe
  • WIP: ESTONISCH CONTINENT BIRDSEYE

    The disadvantage of having a separate sheet for the edge striping is that if you decide to modify the land shape you will also have to do exactly the same modification to the new EDGE STRIPE sheet polygons.

    Don Anderson Jr.
  • [WIP] - Lumadair: Birdseye Continental

    I don't think the hill poly works in that context very well. It was set up to be home to small smooth shapes about the size of the chameleon hills. The other options are down to personal taste. Feel free to experiment.

    Royal Scribe
  • [WIP] - Lumadair: Birdseye Continental

    Great first map in the style :)

    I wouldn't use the same symbol size for such a gigantic map. You would barely notice them on that scale. Perhaps create it at 1/4 of the eventual size? It's difficult to say what would look good, but why not try a couple and see how visible the symbols are. Remember that at world scale a single ridge symbol might indicate a small mountain range.

    Royal Scribe
  • WIP: ESTONISCH CONTINENT BIRDSEYE

    Last time, though, you weren't using a Color Key to cut huge and complex shapes out of the sea.

    I wouldn't say it was overly complex - just that somewhere there are two nodes just a fraction closer than 0.3 map units.

    Calibre
  • [WIP] Adnati - Birdseye Continental

    It depends on 2 things. How large you intend to use this map, and whether it's practical to scale the river width up when there are so many of them.

    For instance, if you want to have it as a large export that is 10,000 pixels on the long side you can get away with more rivers of a slightly wider line, but if you only want it to be 5,000 on the long side when exported, it might be less crowded with rivers if you delete the tributaries and just have the main rivers fractionally larger.

    Best thing to do is to export it at the size you intend to use it right now and look at the rivers - see if they are a) visible, and b) cluttering up the map too much, or just about right.

    This is also a good time to make sure they all reach either the coast or a very large lake/inland sea.

    Royal Scribe
  • [WIP] Adnati - Birdseye Continental

    Looking good so far :)

    Royal Scribe