Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 9,965
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,852
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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Mouse Wheel
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Dungeons of schley Template broken
If you hide all but the MAP BORDER layer (layer, not sheet) there is a polygon (probably a decorative frame) on it.
The MAP BORDER layer is a very special layer that determines the extent of the map, controls the behaviour of many drawing tools, and also controls how grids are positioned. The layer should only have a set of 4 green lines, or a green rectangle on it (see below, where I have deleted the other entity to reveal it).
The grid you created was being positioned using the inside corners of that polygon as its origin. If you move that frame(?) to a different layer a new grid should work as expected.
I recommend re-freezing the MAP BORDER layer, once you are done, to prevent accidentally moving or deleting the green rectangle. Take care not to place anything else on it.
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Birdseye Continental - style development thread
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Creating large cities without crashing
I also use the mouse wheel a lot, even though it's actually slower than the zoom tools.
However, I was trying your map with the mouse wheel and still couldn't crash it.
I'm hoping that one of the others will try it and be able to reproduce the crash, but since it's New Year's Day it might be a while before anyone else tries.
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Creating large cities without crashing
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Birdseye Continental - style development thread
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Birdseye Continental - style development thread
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Birdseye Continental - style development thread
@Traveller Nothing is set in concrete at this stage. I'm considering some kind of mountain ridge symbol as an addition to the bevel effect, so that people who want a bit more than just a bevel can have it. I'm going with dots and circles for structures, though. Anything more detailed than that would look terrible at this scale. Those kinds of things could be included in the regional version of the style, which I hope to do at some point.
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(Almost) All terrain drawing tools show up with basic grass
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Birdseye Continental - style development thread


