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Loopysue

Loopysue

About

Username
Loopysue
Joined
Visits
10,354
Last Active
Roles
Member, ProFantasy
Points
10,108
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • [WIP] Community Atlas Competition - Artemisia - Verinress Arl - Fon'Anar

    I think the first one is easier to see.

    Royal Scribe
  • Missing fills - CA177 Darklands City

    These fills were accidentally included in the template.

    During development there are many fills that don't work properly or are too similar to others to be worth the space. These get weeded out of the fills folder towards the end of the process, but sometimes I forget to throw them out of the fill style list.

    Sorry for any confusion.

    If their presence bothers you it does no harm to delete them in the fill styles list. That's the job I forgot to do.

    Royal Scribe
  • Live Mapping - A Peaceful Village

    30 minute shout :)

    Royal Scribe
  • Scaling a forest tool

    You're welcome :)

    Remember to reset the default symbol scale to 1 once you have finished your forests and trees, or all your symbols will be smaller than expected.

    Kassket
  • [WIP] Community Atlas, 1,000 Maps Contest: Villages in The Whispering Wastes of Haddmark, Peredur

    I agree with Remy. I think we have different cultural views in play here. In the UK you can have several pubs on the same street, even today.

    Wyvern
  • change map border colour and thickness

    Thanks :)

    The frame is a very long thin polygon bent around the outside of the map rather than a line. It's also filled with a texture, although it didn't look like it. What I've done is halve the width of the long thin polygon using the move node tool to bring the corners in from the outside, and replaced the fill with a solid colour you can change. I've put it on it's own layer (FRAME) and frozen the BACKGROUND and SCREEN so you can edit it in peace.

    I've left the MAP BORDER layer unfrozen because if you decide to make the frame even narrower you will also have to move the green lines on the MAP BORDER layer to match the adjusted outer edge of the frame.

    Hope this helps.


    Royal Scribe
  • Apply opacity map?

    You could make a small symbol set of pacthes of the terrain you want to blend over in a bitmap editor, import them in the symbol manager and make a random collection of them. These are terran patches for Forest Trail.

    No part of these symbols are fully opaque, as that still causes hard lines between the two shades.

    Here is the result in the Ranger's Hill example map.


    Quig
  • [WIP] Per-Nezahd

    One country's town is another country's village and vice versa. Maybe check out any neighbouring villages that have already been mapped nearby?

    Royal Scribe
  • Photo Hex Map W.I.P

    That's an interesting idea.

    Looks like you've got a lot of stuff sorted out already.

    C.C. Charron
  • [WIP] Community Atlas - Eknapata Desert

    That's better. The labels are no longer screaming out of the map like before, but I think you may need to increase the opacity or the extent of that one glow. There's at least one label I can't easily read - the temple of Fah. I might not have adjusted it to perfection, but only enough to show you how little you could sometimes get away with.

    Royal Scribe