Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 10,121
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,981
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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Reinstalling - query re Symbol Set 3 modern & Cosmographer Pro
Cosmographer Pro probably won't work with CC3+, but will still work with whichever version of CC you were using it with before (presumably CC3?), as long as you have that installed as well as CC3+.
It's fine to have both CC3 and CC3+ installed. I had them both when I first started 8 years ago.
Symbol Set 3 download is updated to work with CC3+. I'm not so sure it will still work with earlier versions of CC, but since you have both it shouldn't matter.
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ProFantasy at Gen Con 2024
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[WIP] Community Atlas Competition - Artemisia - Verinress Arl - Fon'Anar
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Missing fills - CA177 Darklands City
These fills were accidentally included in the template.
During development there are many fills that don't work properly or are too similar to others to be worth the space. These get weeded out of the fills folder towards the end of the process, but sometimes I forget to throw them out of the fill style list.
Sorry for any confusion.
If their presence bothers you it does no harm to delete them in the fill styles list. That's the job I forgot to do.
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Live Mapping - A Peaceful Village
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Scaling a forest tool
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[WIP] Community Atlas, 1,000 Maps Contest: Villages in The Whispering Wastes of Haddmark, Peredur
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change map border colour and thickness
Thanks :)
The frame is a very long thin polygon bent around the outside of the map rather than a line. It's also filled with a texture, although it didn't look like it. What I've done is halve the width of the long thin polygon using the move node tool to bring the corners in from the outside, and replaced the fill with a solid colour you can change. I've put it on it's own layer (FRAME) and frozen the BACKGROUND and SCREEN so you can edit it in peace.
I've left the MAP BORDER layer unfrozen because if you decide to make the frame even narrower you will also have to move the green lines on the MAP BORDER layer to match the adjusted outer edge of the frame.
Hope this helps.
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Apply opacity map?
You could make a small symbol set of pacthes of the terrain you want to blend over in a bitmap editor, import them in the symbol manager and make a random collection of them. These are terran patches for Forest Trail.
No part of these symbols are fully opaque, as that still causes hard lines between the two shades.
Here is the result in the Ranger's Hill example map.
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[WIP] Per-Nezahd



