Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 10,232
- Last Active
- Roles
- Member, ProFantasy
- Points
- 10,037
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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Live Mapping: New City Style Part 3
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DD3 Room/Floor/Wall Drawing tools
Most of the DD3 textures are created as seamless textures that usually cover 5 or 10 square feet on the map. So the default scale for most of them is either 10 x 10 or 5 x 5 map units where each map unit is equivalent to 1 foot. That should make them the right size for your dungeon map by default.
However...
The wooden floor textures are rectangular seamless tiles that are twice as long as they are wide (if horizontal floorboards are chosen) as you can see here in the folder
So the correct scale to set for that floor texture for your imperial map is 10 x 5.
If you don't like the boards that thick you can make them appear thinner and more numerous per 5ft square by adjusting the scale down from 10 x 5 to 8 x 4 like I have in this example below. That give you 5 boards in a 5ft square, making each floorboard 1ft wide.
As far as I can tell from your screen shots you have drawn a patch of floor that is only 5ft square, like the smallest patch of floor I have drawn to the left side in my map. So you would only expect to have a few floorboards in it.
Once you draw a larger more realistically sized floor area there will be more floorboards - as you can see from my drawing above. The scale of the texture determines how big it appears relative to the grid, and not to how big your room is.
Make sure that you are drawing your rooms to scale, so that a 20 x 20 ft room is 4 grid squares wide and tall.
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Lakes in Fractal Terrain
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Community Atlas - Berenur - Duir Bryn Region
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Community Atlas: Dendorlig Hall - A Sort-Of D23 Dungeon for Nibirum
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Community Atlas
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My first isometric city map
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Adding lighting
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Live Mapping: Return to Mirkwood
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Drawing styles list and fill styles

