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Loopysue

Loopysue

About

Username
Loopysue
Joined
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Member, ProFantasy
Points
10,161
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
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27

Latest Images

  • Live Mapping: Hilltop Fort 1

  • Splitting an entity with multiple continents into individual continents

    The FT3 exports are what we call 'multipolies' and behave quite different to ordinary polygons. They are made up of ordinary polygons combined into a single entity.

    There's an explode button on the left toolbar. Make sure you only have one sheet visible, as sometimes there are duplicated contours - for example contour zero and the coastline coincide with each other. Use Explode only once on that multipoly. Then you should be able to manipulate the continents properly.

    Looking a little ahead of that exercise, FT3 exports frequently have way too many nodes to be practical in a CC3 map, so unless you exported from FT3 at a relatively low resolution the next logical step might be to use the SIMPLIFY keyboard command to weed out duplicated or very closely positioned nodes on all your continents. This will help a lot when you start to add more polygons to your map.

    George
  • Overland Map - Crystalpeak Range

    Hi Kopjeagga :)

    All looks to be in order, and a fine pair of maps. They don't look like first attempts so I presume you aren't also a first time mapper.

    As long as the images you post are in some way related to the thread there's never usually a problem. I do a lot of development threads for new styles, and end up with more inspiration images and sketches than maps in those. The only thing to be wary of is posting someone else's copyrighted work, but usually in those cases it's easy enough to give a link to that work so it can be viewed on the artist's page.

    JimP
  • Using real-world data in FT3

    You were helping me by making me think about it ;)

    smhollingsworth
  • crops

    Thanks :)

    SS6 has several crop drawing tools you can use to fill the fields, though it is probably going to be easier if you have already drawn in the rivers, roads and hedges/forests first so you can just fill the fields in with different fills.

    I am assuming this is an SS6 template, since the buildings are SS6.

    JimP
  • Help exporting view from FT3+ to CC3+

    Thanks :)

    The problem originates with the FT3 world. The lakes are green, which indicates they are being shown as low lying land rather than water.

    However, I'm not such an expert at this type of FT world that I would know how to correct it. Don't worry, though, as there are people around who will probably be able to help you with this one.

    ubai
  • [WIP] Port City Map - Watabou to Ferraris Style

    Wow! That's quite a feat.

    Mythal82
  • Adjacent maps

    You could do it either way.

    It might seem more natural to have them not perfectly matching if your world isn't the kind of place where cartographer's work together as a disciplined team, but less practical if things don't match up when players cross from one map to the next.

    smhollingsworth
  • Live Mapping - Hilltop Fortress (3)

    Thanks Ralf :D

    JimP
  • Upside down text on a curve

    The default settings should work pretty straightforwardly as long as you have drawn the curve from left to right. These are the default settings in the dialog in case you have changed yours. I've run it twice here, the first time with the line left behind so you can see it as well as the text.

    If your text is all squashed up the font size is too big for the words to fit on the curve. Unfortunately there are no settings to adjust the size of the font as it is placed on the curve, so if it is too big or too small when placed you will need to undo and adjust the font size using the Text Specs button on the right.

    smhollingsworth