Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 10,232
- Last Active
- Roles
- Member, ProFantasy
- Points
- 10,037
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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Hello from Shetland
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Where to Find Additional Assets?
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Hello from Shetland
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Are there any recent tutorials for exporting maps to VTTs?
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stone carvings
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a large city, I have been putting off, now started
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stone carvings
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Color key isn't working again
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Auto generate maps by standardized input files
Hi Florian :)
We don't currently have a random land mass generator built into CC3, but if you have Fractal Terrains you can generate an infinite number of worlds and export them, or parts of them, as CC3 maps. That lays down the coastline and contours but you still have to add the fills and symbols yourself in the CC3 map.
We have a simple random city generator that comes with CD3, and you can also import data from Watabou random city generator to CC3 and use it to generate your own city map, whether you just trace the image or get a more direct result. The process is described in the January issue of the 2020 Cartographer's Annual, which also provides a style to use so that you can realise your Watabou cities fairly quickly.
We don't currently have a random dungeon generator, but you can import images from any other random dungeon generator to use as a guide to draw your own in CC3.
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Auto generate maps by standardized input files
If you are looking for a random city generator that can do all of that try the Watabou one here. This is the generator I mentioned in my comment above. You could either print them directly from the Watabou page or use them as base maps in CC3. The 2020 annual would be a good buy if you decided to do that.
Unfortunately, towns and cities do take a long time to map because they have a lot more detail than overland maps and cover a much larger area than a dungeon map.


