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Loopysue

Loopysue

About

Username
Loopysue
Joined
Visits
9,969
Last Active
Roles
Member, ProFantasy
Points
9,853
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • And another small map, this time in SS2 / CSUAC2

    Thank you :)

    Daniel Pereda De Pablo
  • Live Mapping: Realms of Legend

    Hi everyone! :D

    In tomorrow's Live Mapping session Ralf will be showcaseing an older but still very beautiful overland style by TJ Vandel: Realms of Legend.

    Watch it right here:

    Or come join us on YouTube here: https://www.youtube.com/watch?v=VAfhalzyQLA

    JimP
  • Winter Trail Project

    Thank you, Jim! :D

    JimP
  • WIP - Isometric desert temple

    It's already looking good :)

    Daniel Pereda De Pablo
  • New Commission. Ghorfar

    Getting on well :)

    I see you have some banding going on north and south of Corval Port. Is that an EXPORTSETMPPP issue?

    Octorilla
  • Winter Trail Project

    Wyvern - It's a polygon on a sheet with an EFI, so it can be drawn with as much or as little detail as you like.

    Jeff - Yes, it is a bit flat. I hope to be able to go back to them if I have time.

    JimP
  • Winter Trail Project

    Both wrong, I'm afraid, but the suggestions were funny :)

    JimP
  • Dialogue Concerning two river systems

    They weren't loading to start with, but now they appear to be ok.

    @CeeJæy A method you might not have tried is to draw the river as a line, and then cut it into sections along it's length and use Change Properties to gradually reduce the width towards the source. It takes a little time to do if you have lots of rivers but the effect is genearally well worth it. The more sections you cut it into the more gradually you can change the line width and the smoother the outcome.

    CeeJæy
  • Doors going on Symbol Definition Layer

    Hello Thiles :)

    The SYMBOL DEFINITION layer is the one that holds all the information for all the symbols. If you hide it all the symbols will disappear, so it is best just to leave it well alone.

    Use List in the Info menu and you will see that the door is listed in the blue box that appears as being on the layer you have specified.

    Incidentally, while we are discussing layers, it doesn't really make much difference what layer a symbol is on for most of the time. It is the sheets that affect the order in which things are drawn, and the sheets that hold the effects that are applied to them like shadows and glows. Layers are more a kind of grouping system.

    Most entities, whether symbol, wall or fill, will go to the correct sheet and layer on placement. The important ones if you are drawing a dungeon map is to leave the walls on the WALLS layer and the floors on the FLOORS layer, or the door and window cutting symbols won't work properly.

    Thiles Targon
  • Winter Trail Project

    Oh yes. That animal track was meant to be a big cat, but there were several things wrong with it including that I made the mistake of judging the size of the prints against a 10 ft grid that I thought was a 5ft grid. Now that I've sorted it out it looks a lot better ;)

    But just because it's not a great cat track I've called it 'Beast' instead of 'Cat'.

    JimP