Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 9,971
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,853
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
-
Community Atlas - Berenur - Urtrah Desert
-
Forest Trail project - part 1
-
Community Atlas - Arthenn / Berenur
-
The Swamp Rat - Playing around with Lighting
-
A small cave complex for a side quest
-
CC3+ Going back to the basics-Dungeon
It looks pretty good, though there do seem to be a few artefacts of something not quite right around that join between the cave and the rooms beyond it.
Check that you haven't doubled up on the walls anywhere. That is the most common cause for windows and doors not cutting the wall as expected. If there are two walls the door/window will only cut one of them and then be hidden by the other.
Use List from the Info menu on a piece of suspect wall to find out how many walls are really there.
-
Remove Background Tears
-
Remove Background Tears
Looking good :)
You still have a lot of nodes in that coastline and land shape. If the map starts to get a bit slow as you continue to add more stuff, you might find it easier to run SIMPLIFY again on both those things with a slightly larger value than before. You would be surprised just how much of that frilly detail isn't really necessary at continental scale.
-
CD3 Random street tool started acting weird
-
Live Mapping: Big City Project 5
Hi Everyone :)
IIn this week's Live Mapping session Ralf will be picking up his big city project to show us how to do detail work, including street labels and a location key for the map.
You can watch it right here on the forum:
Or you can watch it on YouTube: https://www.youtube.com/watch?v=oVzxVwNzOa8
Come along and join us live :)
The Big City Project series so far:
plist(PL7ObDF94M20g12CUzd9wNtNxurUziK1Dn)




