Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 10,237
- Last Active
- Roles
- Member, ProFantasy
- Points
- 10,037
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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Fantasy Cities Style Issues - HELP!
Ah well, you see, Remy told me that one ;)
My initial ideas were completely wrong when I checked with him.
Thanks @Monsen :D
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Commission WIP!
Yes, nobody knows how long it takes to do one of these beasts until they do it themselves. The problem is that clients asking for city maps are never going to know what's involved, so city maps seem to them to be unreasonably expensive.
But it's looking good. I'm glad you decided to go with this style. It's good and clear :)
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A few final questions before I start adding text to my map
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A few final questions before I start adding text to my map
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Al Shammar - Cities of Schley fortified oasis
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[WIP] a watersource in the woods
Hi Fersus :)
There are shadow sheet effects that should achieve what you describe. Try hiding that drawn shadow sheet and instead adding a Wall Shadow, Directional sheet effect to the sheet with the trees and then editing it to check the drop shadow option in that effect.
I've done several water effects, both in sheet effects and symbols in different styles. The greatest number of them are in Marine Dungeon, but there are some in Darklands City. I can't be sure which you mean.
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[WIP] a watersource in the woods
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[WIP] a watersource in the woods
Oh I see!
It is rather complicated isn't it.
I think that if I were trying to do what you are trying to do I might massively simplify everything by dropping all those really complicated sheet effects, getting rid of all the Color Keys and so on, and just using a tracing of the visible trees in solid black (use TRACED to trace the symbols) on a separate sheet, and then adding just two sheet effects to that single shadow sheet - a blur, and a Blend Mode set to 15% opacity and Multiply.
I'd have to move everything on that sheet collectively away from the sun to actually 'cast' the shadows in a direction, but unless I wanted to change the global sun settings I wouldn't need to worry about it once it was done.
I'm sorry it took me so long to grasp the problem. I seem to be having a 'slow thinking' phase right now.
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Forest Encounter
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WIP: birth of the firedemon battlemap



