Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 10,238
- Last Active
- Roles
- Member, ProFantasy
- Points
- 10,037
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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Merging 2 overlapping landmasses
That was 8 years ago, now. Today we have a lot more commands for things like this.
The shortest way is just to add the missing bit if there is a gap, hide all other sheets but the LAND sheet, pick the properties of the land, and then use the keyboard command TRACED to select them all and join them all into one by automatically tracing all the way around the whole lot. Delete the separate bits of land and you will be left with just the one part.
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Is there a way to make something like a fill style with a group of tileable textures?
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What should Spectrum Scrub Terrain settings be?
Solid 10 is a semi-transparent bitmap fill, which should already exist in the style template (if it doesn't, just shout and I will explain how to get it there). It's intended as a shadow.
That's interesting about the typo. Thanks for letting us now. I will notify Tech Support so that it can be put right for future users.
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WIP: The Strong Arms Inn, Menii
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Command of the Week - File Paths (Week 10)
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Can you Manually Draw Landmasses in FT3?
If you already have FT3 you can update to FT3+ for free. Or if you don't have FT3 at all, when you buy it you should also get the One Day Worldbuilder packaged with the app. That will help you draw your own world from scratch. The Supplementary Notes are the ones for that.
Just so you can see it properly, here is an extract of the map. It's not a parchment texture, as you can see, but a bitmap export from a free app called Wilbur (instructions on how to produce these are included in the ODW), used as a background image for the a CC3 map.
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Creating Varicolor Symbols
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WIP: region of Lilia
That looks like an interesting map :)
There are lots of different ways of doing a glow, so I will tell you mine, and others will probably tell you theirs. Which you use is up to you.
I would draw the purple polygons with a smooth poly on their own sheet, and on that sheet I would add a reasonably large blur to soften the edge, and then a Blend Mode set to Screen.
If you are interested in creating a heatmap Jason Payne wrote a good article on that not so long ago right here: https://rpgmaps.profantasy.com/overland-heatmaps-with-cc3-by-jason-payne/
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Live Mapping: Shaded Contours (Annual Vol 2)
Yes, you could do that - alternate the contour and bevel sheets, so that you have a giant bevel sandwich. That might not match up entirely either.
There is a thread somewhere on the forum where (I think it was one of @WeathermanSweden's) I think the hill shading was exported from FT3+ and used in CC3+ to provide a perfect result. However, this is a new tool that emerged with the publication of FT3+, and neither Ralf nor I have had the time to play with it just yet.
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Effects and Layering



