Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
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- Member, ProFantasy
- Points
- 9,982
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
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- Cartographer
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- 27
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Global Lighting Not Working
Thanks
I had to watch the first part a couple of times to revise what was said in that session, and I just caught it at 2x speed (trying to work this out fast for you). Ralf mentions that he already has some lighting effects set up in the sheets just before he switches on the Activate Lighting. That is why he gets a reaction from the map, and you don't.
There are two lighting sheet effects used to make a lighting setup. The first is Wall Shadow, Point Light Setup, and is used on any sheet where there are objects or shapes that you want to cast a shadow. You can adjust the Shadow length on this effect so that tables and chairs cast shorter shadows and walls cast infinite shadows.
The Wall Shadow, Point Light Finalize finishes the setup. Any sheet above the sheet with this final effect on it won't be affected by the lighting setup, and will appear as if light by ordinary daylight. That can be useful for the frame of the map and titles and labels, etc.
You will need to add these sheet effects (as many of the setup effects as you need on different sheets, but just one of the finalize effects) before you see a response to the activation of the lighting.
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Winter Village style development (March 2022 CA issue)
@jslayton LOL! And thank you :D I think I will leave them as they are for now, because you are right - darker and they lose the arched feel ;)
@mike robel Thanks Mike :) I'm sorry to hear you really don't like snow all that much! I think you aren't alone, though. I love the beauty of a snowy scene, but I'm one of those people who get near-frostbitten fingers the moment I step outside.
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CC3+ Drawing a cave system gives artifacts
It may be that you have too much fractalisation going on, since those kinds of artefacts tend to happen when there are nodes too close together.
If you have thousands of nodes when you use Info List on the entity (just to make sure I'm right about that), try using the keyboard command SIMPLIFY to reduce that node count. Even if you use quite a small factor the command will at least remove the nodes that are causing the artefacts.
If SIMPLIFY is the answer, delete the wall or the floor that you didn't simplify, and use change like drawing tool to replace the missing part identical to the simplified shape.
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Blending
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WIP Urban sepia
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Wet medley and a city!
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Live Mapping: Book of Maps style (Annual 2022)
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Blending
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Merging 2 overlapping landmasses
That was 8 years ago, now. Today we have a lot more commands for things like this.
The shortest way is just to add the missing bit if there is a gap, hide all other sheets but the LAND sheet, pick the properties of the land, and then use the keyboard command TRACED to select them all and join them all into one by automatically tracing all the way around the whole lot. Delete the separate bits of land and you will be left with just the one part.
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Is there a way to make something like a fill style with a group of tileable textures?






