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Loopysue

Loopysue

About

Username
Loopysue
Joined
Visits
10,238
Last Active
Roles
Member, ProFantasy
Points
10,037
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • Darkland Overland Forest Question

    No, it's perfectly correct.

    The forest drawing tools in the published version all draw much better forests than I had designed.

    If you check the fills you will see that there are 5 forest textures I made. Originally, I also made 5 forest drawing tools that used those textures, placing each one on a sheet of its own to allow them to be blended together using Edge Fade Inner on each one.

    The drawback to this technique is that even though you can draw whole forest worlds really quickly, every edge has to be carefully decorated with single trees to bring the forest to an end. There is a small example patch of textured forest in the example map I made.

    So this is more a case of the artist designing things one way, and the publisher realising there is a much better way of doing things, while leaving the artists original sheets and textures in situ to allow people to chose how to do their forests.

    JulianDracos
  • Crater Time - Spectrum Overland 5/5

    You do it better than I can, Ricko :)

    Ricko
  • Darkland Overland Forest Question

    Well done :)

    It works to a point, but it looks better if you put the ones that go around the top of the shape on a symbols sheet underneath the terrain fill. That's what I did with the example map. It's a bit fiddly, though.

    AleD
  • Sepia Study

    I had one of those, but it died when Win 10 came along.

    Lillhans
  • Fill Style Import - How to?

    Make a folder called User in the Bitmaps folder here:

    C:\ProgramData\Profantasy\CC3Plus\Bitmaps

    Then put your png fill style in that folder and import them using Import bitmap fill styles in the Tools menu. You should then be able to pick them in the Fill Style Properties dialog and use them as polygon fills.

    ScottA
  • CA 2019 and Wilbur

    Filter->Mathematical->Span...


    Tyndale
  • Some Traveller sub-sector maps I have done

    Set your worries aside for a few days. Nothing is worth ruining Christmas over.

    JimP
  • New Symbol Not Showing in CC3+

    Just checking that you aren't importing the image as an image, and not a symbol.

    Check that you haven't called the one that's missing exactly the same name as one of the existing symbols.

    Remy just suggested - double check that it really is a png image, and that the length of the filename doesn't exceed 32 characters.

    JulianDracos
  • Battlemap House of a retired adventurer.

    People often apply a glow effect to the GRID sheet and edit the effect until it looks right.

    Nice map, by the way! :)

    Ricko
  • Size of Sue's parchment bitmap

    Remy is right if you want the parchment to look the right shape on screen, or you could rotate it 90 degrees to make it a better shape and reduce the amount of distortion before you scale it.

    However, there is an alternative.

    if you are working towards a bitmap export as the final map, and if the technical map border is in the right place (the technical map border is usually a set of green lines on the map border layer that denote the edge of the export), it doesn't matter how far outside the image sticks because it will be cropped out of the export providing you have the "Restrict image to map border" checkbox in the Options in Save as... checked (see below). If you set it up like that you could have the parchment stuck out all over the place and it wouldn't matter.


    Lord Scarab