Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 9,986
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- Roles
- Member, ProFantasy
- Points
- 9,863
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
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- Cartographer
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- 27
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River Channels with FT3+
Create rivers in the normal way (Tools->Find Rivers) and tick the checkbox called 'Keep River Image Overlay' on the dialog that opens once the rivers have been calculated.
Once they are done, you can show the generated river overlay and edit it. This is not the same thing as the vector rivers already visible on the map.
And the only way to find the limits is by trying them ;)
I recommend running through the One Day Worldbuilder, which is included with FT3. That will allow you to take the FT3 world to a free app called Wilbur and bring it back to FT3 with decent river channels nicely eroded in the land. Otherwise you will probably end up with a mass of rivers so dense that the whole map is blue. This is what happened to me when I tried pushing everything to the absolute limits just now. I would say that is down to the lack of suitable channels.
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WIP Everyone's making Inn's & Taverns - making floor look used / abused
To make something pop is to make it stand out, or up in the case of walls. Some people lengthen and deepen the shadows to make things look taller, though this can be a bit misleading because it makes the whole map look as if the building has no roof whatsoever. Some people play with the glows, especially a faint dark glow set to inner on the floors coming in from the edge, since it mimics the real world. Light never gets into the corners as intensely as it hits the floor in the middle of a room.
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River Channels with FT3+
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WIP Everyone's making Inn's & Taverns - making floor look used / abused
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Winter Village style development (March 2022 CA issue)
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Winter Village style development (March 2022 CA issue)
LOL! They're meant to be lead arch dormers, but maybe the colour has gone off somehow - too yellow against all the blue snow? I will check the original buildings.
Bits of house would be the only way I could think of allowing people to make their own snowy building, since it's going to be impossible to make a roof fill that is snowy in all the right places to be used in the House tool, but we will have to see if there is time.
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Winter Village style development (March 2022 CA issue)
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Connecting Symbols
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Global Lighting Not Working
Thanks
I had to watch the first part a couple of times to revise what was said in that session, and I just caught it at 2x speed (trying to work this out fast for you). Ralf mentions that he already has some lighting effects set up in the sheets just before he switches on the Activate Lighting. That is why he gets a reaction from the map, and you don't.
There are two lighting sheet effects used to make a lighting setup. The first is Wall Shadow, Point Light Setup, and is used on any sheet where there are objects or shapes that you want to cast a shadow. You can adjust the Shadow length on this effect so that tables and chairs cast shorter shadows and walls cast infinite shadows.
The Wall Shadow, Point Light Finalize finishes the setup. Any sheet above the sheet with this final effect on it won't be affected by the lighting setup, and will appear as if light by ordinary daylight. That can be useful for the frame of the map and titles and labels, etc.
You will need to add these sheet effects (as many of the setup effects as you need on different sheets, but just one of the finalize effects) before you see a response to the activation of the lighting.
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Winter Village style development (March 2022 CA issue)
@jslayton LOL! And thank you :D I think I will leave them as they are for now, because you are right - darker and they lose the arched feel ;)
@mike robel Thanks Mike :) I'm sorry to hear you really don't like snow all that much! I think you aren't alone, though. I love the beauty of a snowy scene, but I'm one of those people who get near-frostbitten fingers the moment I step outside.



