Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
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- Member, ProFantasy
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- 9,863
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
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- Cartographer
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- 27
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Retired Bookmaker’s Home
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Winter Village style development (March 2022 CA issue)
Sadly, this style won't help whatsmyusename much either, since it is a city style, not a dungeon style. City symbols are not as detailed as dungeon symbols, so would probably be found inadequate for purpose.
I think whatsmyusename is perhaps unaware of the huge range of fills and symbols available through the third party packs, and that these can be imported quite easily and used in CC3.
EDIT: I have joined Reddit in order to be able to answer the question...
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more DD3 dungeon floor templates?
There are lots of paving textures available in the free art collections, though because I spend most of my time making new stuff rather than mapping and using existing stuff, I can't remember which sets have more than others.
https://forum.profantasy.com/discussion/10443/free-symbols-artwork
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more DD3 dungeon floor templates?
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Winter Village style development (March 2022 CA issue)
Hi AleD :)
Thank you very much.
Some of your suggestions are, as you suspected, more appropriate for a dungeon scale style, but I will remember them ;)
There is a Frozen mud texture, which can be seen in the sample as that darker ring in the middle of the house ring. I can do a more muddy version of it perhaps?
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Winter Village style development (March 2022 CA issue)
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Winter Village style development (March 2022 CA issue)
Ah, I see what prompted the suggestion now.
The test roof was a straightforward test of the texture intended as the background for the rest of the detail.
Here you can see the original ring of test house, along with a more advanced test (the larger building)
Remember that these are basically snowy versions of the Darklands City buildings, so the thatch houses will have a hint of the underlying thatch, and decorative herringbone near the ridge. The tiled houses will have a different pattern, where I have notcied that the snow tends to be thinner and melt first over the joins between the tiles. Other textures include working out where the snow will stick and where it won't on things like the arched metal dormers for the tile houses, and so on.
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Why Aren't Custom Colors Staying?
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ChkData DAV has no pending DRQ
If you also check the second box below that one to tell CC3 to carry out the macro after the drawing tool has been used, you do get a result, but then you get a new rash of error messages. Since the result is a lot of trees that have white backgrounds I think that is probably why it seems to have been abandoned as a bad idea.
However, now that we have sheet effects, if this macro worked without generating error messages, there is a way to blend the parchment texture over the top of the trees and get rid of the white.
Lets see what TS have to say...
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Map Disappeared after Zoom
Hide all but the BACKGROUND sheet and try zoom to extents again.
That should bring you back to large enough to see the map.
Then show each sheet in turn and hit Zoom to extents until you find out which sheet has the entity that is causing the app to zoom that far out. The chances are that you have a node or a symbol way off in the distance (more likely to be a node). Once you identify the sheet it's on you should have a chance to work out what it is.
If none of that helps, shout again.



