Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 10,413
- Last Active
- Roles
- Member, ProFantasy
- Points
- 10,161
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
-
Loopysue Hits 10,000 Posts!
-
Middan'ord: The Realmdom of Thwendar
-
CA style development - "Darklands City" (issues for September and December 2021)
Here is the 'basic bones' list of buildings for a standard annual issue city. For 2 issues there will be quite a few more than this in the end, so suggestions for other inclusions are welcome, as well as suggestions about the look of the style.
- Huts (2)
- Houses, Rectangular (4)
- Houses, L-shape (2)
- Houses, T-shape (2)
- Houses, X-Shape (2)
- Special Buildings: Town Hall (1), Temple (1) and Villas (2)
- Tower, Square
- Tower, Round
- Tower, Square with Roof
- Tower, Round with Roof
- Bridge, Stone
- Bridge, Wood
- Bridge, Rope
- Town Wall (simple) 20' section
- City Wall (more elaborate) 20' section
- City Gate
- Wooden Pier
- Well
- Trees (3)
- Rock Outcroppings (2)
This is a combined list of all the suggestions so far:
Boats
Statues, with separate pedestals
Fountains
Gallows
Prison
Blacksmith/foundry/forge
Inn, small and large
Barracks - perhaps 2-3 parts, so different combos can be made
Quarantine station, with lots of guards warding off spiky looking round aliens
Theatre/opera house
Stadium / coliseum complete with lions and Christians
Courthouse
Market stalls with variable colours
Uncollected garbage
Restaurants/taverns
Ruined buildings
Funerary monuments and buildings – mausoleums and sepulchral vaults.
Tombstones and graves
Monastery for the evil monks of the Order of Unnatural Science
Access to sewers (sewer caps, grates, dry sells, stone stairs and ramps)
Windmill
Watermill
Sawmill
Grain silo and mill
Gardens
Brewery
Bits of shops
Stables/corrals
Wooden palisades
Stockades/gibbets/crowcages
Walls/fences
Vegetation other than trees
Dead vegetation
Different flavours of hut
Mud, mud with straw
Street tools with sewage channel down the middle
Tannery
Circling crows/vultures/pigeons
Insect swarms (flies, roaches)
Flames (for burning buildings or trash)
Various additions to houses eg awnings, gables, chimneys, extensions, chimney smoke
-
CA style development - "Darklands City" (issues for September and December 2021)
-
Winter Trail Project
-
Grimdark Fantasy (renamed "Darklands") - development thread
-
Winter Village style development (March 2022 CA issue)
-
WIP - Water's Edge Exercise Distraction
You can mess around with the global sun settings (right click the hourglass). Just playing with the Intensity a bit can give a more stormy appearance.
Though this only seems to affect the roof shading in this map. If you look at the shadow effects they are the same. To alter those you would need to adjust the shadow effects themselves.
Where you tend to use a lot of raw colour polygons and draw your own shadows, you could do something by playing with the palette colours, I guess, but that would be a whole lot more fiddly. Overcast light is much colder than sunlight. So you would need to turn everything more blue-greyish. Maybe a single overlay sheet might do it? Kill the bright hot yellows and reds a bit?
-
Live Mapping: Pete Fenlon Overland
-
Live Mapping: Heraldic Symbols














