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Loopysue

Loopysue

About

Username
Loopysue
Joined
Visits
10,413
Last Active
Roles
Member, ProFantasy
Points
10,161
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

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  • Loopysue Hits 10,000 Posts!

    I kind of just... talked my way into it. You know?

    Thanks Wyvern! :D

    roflo1JimP[Deleted User]LillhansGlitchWyvernAleDRaiko
  • Middan'ord: The Realmdom of Thwendar

    Why should I hate you?

    They look good :)

    I have to be very careful not to use AI generated art in my work. There are too many foggy areas around copyright. Everything I make for Profantasy has to be squeaky clean, for obvious reasons.

    Royal ScribeFarsightX3Don Anderson Jr.Ryan ThomasCalibre
  • CA style development - "Darklands City" (issues for September and December 2021)

    Here is the 'basic bones' list of buildings for a standard annual issue city. For 2 issues there will be quite a few more than this in the end, so suggestions for other inclusions are welcome, as well as suggestions about the look of the style.

    • Huts (2)
    • Houses, Rectangular (4)
    • Houses, L-shape (2)
    • Houses, T-shape (2)
    • Houses, X-Shape (2)
    • Special Buildings: Town Hall (1), Temple (1) and Villas (2)
    • Tower, Square
    • Tower, Round
    • Tower, Square with Roof
    • Tower, Round with Roof
    • Bridge, Stone
    • Bridge, Wood
    • Bridge, Rope
    • Town Wall (simple) 20' section
    • City Wall (more elaborate) 20' section
    • City Gate
    • Wooden Pier
    • Well
    • Trees (3)
    • Rock Outcroppings (2)

    This is a combined list of all the suggestions so far:


    Boats

    Statues, with separate pedestals

    Fountains

    Gallows

    Prison

    Blacksmith/foundry/forge

    Inn, small and large

    Barracks - perhaps 2-3 parts, so different combos can be made

    Quarantine station, with lots of guards warding off spiky looking round aliens

    Theatre/opera house

    Stadium / coliseum complete with lions and Christians

    Courthouse

    Market stalls with variable colours

    Uncollected garbage

    Restaurants/taverns

    Ruined buildings

    Funerary monuments and buildings – mausoleums and sepulchral vaults.

    Tombstones and graves

    Monastery for the evil monks of the Order of Unnatural Science

    Access to sewers (sewer caps, grates, dry sells, stone stairs and ramps)

    Windmill

    Watermill

    Sawmill

    Grain silo and mill

    Gardens

    Brewery

    Bits of shops

    Stables/corrals

    Wooden palisades

    Stockades/gibbets/crowcages

    Walls/fences

    Vegetation other than trees

    Dead vegetation

    Different flavours of hut

    Mud, mud with straw

    Street tools with sewage channel down the middle

    Tannery

    Circling crows/vultures/pigeons

    Insect swarms (flies, roaches)

    Flames (for burning buildings or trash)


    Various additions to houses eg awnings, gables, chimneys, extensions, chimney smoke


    evildmguyMapjunkiejmabbottJimPDaishoChikara
  • CA style development - "Darklands City" (issues for September and December 2021)

    I've turned it into a bonfire and made some other fires for other kinds of things.

    There will be smoke as well - when I am happy with the look of it.


    Raikoroflo1DaltonSpenceJulianDracosGlitch
  • Winter Trail Project

    There's something prowling around at the stones, so better not go out today.


    MonsenJimP[Deleted User]WyvernGlitchWeathermanSweden
  • Grimdark Fantasy (renamed "Darklands") - development thread

    Something like this, then?


    DaltonSpenceTheschabiMonsenRaikomike robel
  • Winter Village style development (March 2022 CA issue)

    Thanks Jim :)

    This won't be part of the style because there are a few things that need far more time than is available to sort out before March, but I'm also working on a night time theme that might appear in the more distant future.


    GlitchMonsenJimPCalibreWeathermanSweden
  • WIP - Water's Edge Exercise Distraction

    You can mess around with the global sun settings (right click the hourglass). Just playing with the Intensity a bit can give a more stormy appearance.

    Though this only seems to affect the roof shading in this map. If you look at the shadow effects they are the same. To alter those you would need to adjust the shadow effects themselves.

    Where you tend to use a lot of raw colour polygons and draw your own shadows, you could do something by playing with the palette colours, I guess, but that would be a whole lot more fiddly. Overcast light is much colder than sunlight. So you would need to turn everything more blue-greyish. Maybe a single overlay sheet might do it? Kill the bright hot yellows and reds a bit?

    CalibreLillhansMedioAleDJimP
  • Live Mapping: Pete Fenlon Overland

    Hi Everyone! :)

    In this Thursday's Live Mapping session Ralf will be using the first style of the 2008 Cartographer's Annual to draw a map in Pete Fenlon's classic 1980's RPG map style.

    Come along and join in the fun :)

    ScottAJimP[Deleted User]roflo1WyvernCalibre
  • Live Mapping: Heraldic Symbols

    Hi Everyone! :D

    In this week's Live Mapping session Ralf will be creating and using heraldic symbols from the March issue of the 2008 Cartographer's Annual.

    Come along and join in the fun :)

    ScottATheschabiJimPRickoroflo1Octorilla