Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 9,990
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,866
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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Live Mapping: Fantasy Town
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Marine Dungeon - a Cartographer's Annual development thread
Thank you DoubleDouble :)
Yes, this is very true. And you could even use the ripple texture that I've made for this new style if you wanted.
Did you know there was a video to go with that map?
@Wyvern - I never saw your comment when I made this one! I must have been looking for the video link above.
The whole concept of underwater fantasy mapping has been very neglected, even though the scope for different types of submerged dungeon maps (using dungeon only loosely as a scale indicator) is just as great or greater than the scope of different types of above water dungeon maps. From where I am standing right now this is actually a sort of handicap. Which way to go? I will have to chose pretty soon, or waste valuable time hesitating or changing my mind.
I am tempted to go for a straightforward sunken dungeon right now - something that will be useful in RPG. Though of course I still have lots of stuff to do aside from the usual stuff, like rocks and weed and fish, and sharks, and... and now you can see how this could quickly get right out of control.
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Marine Dungeon - a Cartographer's Annual development thread
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What is your favorite annual?
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Marine Dungeon - a Cartographer's Annual development thread
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Ayreon
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Where is there a tutorial on how to change the sizes?
I would recommend leaving the drawing units well alone.
The symbol size that Quenten and Jim were referring to is this one - the Default Symbol scale highlighted below. Changing it will change the size of all the symbols from that point on, but will do nothing to symbols already placed in the map.
However...
Since you are saying that everything is too large is it possible that the map itself is too small?
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Ayreon
I think its looking quite good so far.
You can make the joins between different bits of terrain more natural by increasing the width of the Edge Fade Inner sheet effect that should be present on those sheets.
Don't forget that it won't work between two different terrains if they are on the same sheet as each other.
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Mapping and basing myself in CK2 campaign
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Cyberpunk: Proof of Concept



