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Loopysue

Loopysue

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Loopysue
Joined
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Member, ProFantasy
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9,866
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
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27

Latest Images

  • Live Mapping: Fantasy Town

    Hi Daperdepa :)

    If you put a length in the square brackets that is a tiny bit shorter than the symbol actually is on the map, those gaps should disappear.

    I'm not clear what the other problem you are describing really is.

    Daniel Pereda De Pablo
  • Marine Dungeon - a Cartographer's Annual development thread

    Thank you DoubleDouble :)

    Yes, this is very true. And you could even use the ripple texture that I've made for this new style if you wanted.

    Did you know there was a video to go with that map?


    @Wyvern - I never saw your comment when I made this one! I must have been looking for the video link above.

    The whole concept of underwater fantasy mapping has been very neglected, even though the scope for different types of submerged dungeon maps (using dungeon only loosely as a scale indicator) is just as great or greater than the scope of different types of above water dungeon maps. From where I am standing right now this is actually a sort of handicap. Which way to go? I will have to chose pretty soon, or waste valuable time hesitating or changing my mind.

    I am tempted to go for a straightforward sunken dungeon right now - something that will be useful in RPG. Though of course I still have lots of stuff to do aside from the usual stuff, like rocks and weed and fish, and sharks, and... and now you can see how this could quickly get right out of control.

    DoubleDouble
  • Marine Dungeon - a Cartographer's Annual development thread

    That's the main decision to be made.

    I'm leaning heavily towards flooded 'normal' dungeon with added symbols, such as fish, sharks, octopus etc.

    At least this time around.

    We have to start somewhere ;)

    JimP
  • What is your favorite annual?

    I will only know which one when I've found the time to try them all for myself.

    JulianDracos
  • Marine Dungeon - a Cartographer's Annual development thread

    Keep going...

    (I can't do everything, but it would be interesting to see what people want)

    JimP
  • Ayreon

    Oh dear!

    But sometimes it's the way to go if you don't like anything about what's there.

    Silmenor
  • Where is there a tutorial on how to change the sizes?

    I would recommend leaving the drawing units well alone.

    The symbol size that Quenten and Jim were referring to is this one - the Default Symbol scale highlighted below. Changing it will change the size of all the symbols from that point on, but will do nothing to symbols already placed in the map.

    However...

    Since you are saying that everything is too large is it possible that the map itself is too small?

    Gemalt2
  • Ayreon

    I think its looking quite good so far.

    You can make the joins between different bits of terrain more natural by increasing the width of the Edge Fade Inner sheet effect that should be present on those sheets.

    Don't forget that it won't work between two different terrains if they are on the same sheet as each other.

    Silmenor
  • Mapping and basing myself in CK2 campaign

    Those are really nice looking maps.

    Have you considered using "Text along a curve" in the Draw menu instead of just rotating the labels? You just need to draw a smooth line or an arc to click on to position and curve the text.

    Gemalt2
  • Cyberpunk: Proof of Concept

    Oh yes, it's doable, but you need to have a really clear idea of what you want first, and there may be an existing style that could easily be adapted as DoubleDouble mentions above.

    JulianDracos