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Loopysue

Loopysue

About

Username
Loopysue
Joined
Visits
9,991
Last Active
Roles
Member, ProFantasy
Points
9,867
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • October Community Challenge - City Streets - VOTING POLL in first post

    That's a fantastic result, Hans :)

    Lillhans
  • Hi from Tony (aka. Tonnichiwa) {Now with actual pictures}

    That's not good. The models in our college Life Classes were allowed to go into their own little private room every half hour and come back after a 10 minute break. Mind you - they were nudes, so I guess you couldn't really expect them to sit there all day without a break to freshen up a bit every now and then :)

    [Deleted User]
  • Using fractalization, land mass, or ocean, vanishes. It isn't in the map afterwards

    You're welcome, Jim :)

    JimP
  • Tilkar map

    Thank you very much, Medio! Very generous of you - and a beautiful new style :)

    Medio
  • Tilkar map

    Good man. Family should always come first.

    Medio
  • Tilkar map

    I hope to see you at the Live Stream, Medio :)

    Medio
  • Commission WIP

    What kind of swirly pattern are you looking for?

    From what perspective?

    If it is on the walls you would not see it, other than in a perspectives map, and this is top down.

    jmabbott
  • Reinstalling again...

    Sorry to hijack your thread just a little bit here, Highland_Piper, but I just need to say to the average user reading this thread that if you have the facility to download fresh installers each time you have to reinstall (which really shouldn't be this often) you should. The installers are regularly updated, so old ones may still have bugs that have since been fixed. I quite often come across issues that have been caused by using old installers.

    Highland_Piper
  • Grimdark Fantasy (renamed "Darklands") - development thread

    Thank you - all, again :)

    Wyvern - you've had that same experience, eh? It's always a shame, isn't it. The paper is still being tweaked but it is already much as it will end up being. I've tried a new technique this time - tiny wood particles (lines) instead of blobs, like paper used to be before it was made of rags and machine-pulped wood. Thanks for mentioning Spectrum 2 ;)

    Jim - That's a really nice city map you did there. I do like the green parchment. I'm going for a similar effect, but instead of having a huge array of many different colours of parchment, I'm doing just the one parchment texture and using a Blend Mode on a single terrain sheet to blend colours with it. The only fills that aren't done that way are the forest and ocean fills. That means I can get away with a comparatively massive seamless paper texture that is 3000 px square, rather than limit the pattern to a more noticeably repeating 1000 px square. I've also used a trick I learned from Simon Rogers last year, and reduced the colours to 64k, so even though it's a png file it's only about a third the size you might imagine.

    jmabbott
  • Grimdark Fantasy (renamed "Darklands") - development thread

    Thank you, David, Quenten, Dalton, Gary and Joe :)

    Interesting reactions from all of you. I have been using several accepted grimdark maps as a muse for inspiration, so I know they are all pretty variable when compared to each other, and that it is more of a story atmosphere than a map thing. So maybe I'm still way off the mark.

    I would like to keep those texture colours as they are, though, since they are more grey than coloured already, so lets just see what can be done about the mountains and other symbols yet to be created. A few bright red, green or purple place symbols might just show how grey the rest of the map really is.

    JimP