Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 9,991
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,867
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
-
October Community Challenge - City Streets - VOTING POLL in first post
-
Hi from Tony (aka. Tonnichiwa) {Now with actual pictures}
That's not good. The models in our college Life Classes were allowed to go into their own little private room every half hour and come back after a 10 minute break. Mind you - they were nudes, so I guess you couldn't really expect them to sit there all day without a break to freshen up a bit every now and then :)
-
Using fractalization, land mass, or ocean, vanishes. It isn't in the map afterwards
-
Tilkar map
-
Tilkar map
-
Tilkar map
-
Commission WIP
-
Reinstalling again...
Sorry to hijack your thread just a little bit here, Highland_Piper, but I just need to say to the average user reading this thread that if you have the facility to download fresh installers each time you have to reinstall (which really shouldn't be this often) you should. The installers are regularly updated, so old ones may still have bugs that have since been fixed. I quite often come across issues that have been caused by using old installers.
-
Grimdark Fantasy (renamed "Darklands") - development thread
Thank you - all, again :)
Wyvern - you've had that same experience, eh? It's always a shame, isn't it. The paper is still being tweaked but it is already much as it will end up being. I've tried a new technique this time - tiny wood particles (lines) instead of blobs, like paper used to be before it was made of rags and machine-pulped wood. Thanks for mentioning Spectrum 2 ;)
Jim - That's a really nice city map you did there. I do like the green parchment. I'm going for a similar effect, but instead of having a huge array of many different colours of parchment, I'm doing just the one parchment texture and using a Blend Mode on a single terrain sheet to blend colours with it. The only fills that aren't done that way are the forest and ocean fills. That means I can get away with a comparatively massive seamless paper texture that is 3000 px square, rather than limit the pattern to a more noticeably repeating 1000 px square. I've also used a trick I learned from Simon Rogers last year, and reduced the colours to 64k, so even though it's a png file it's only about a third the size you might imagine.
-
Grimdark Fantasy (renamed "Darklands") - development thread
Thank you, David, Quenten, Dalton, Gary and Joe :)
Interesting reactions from all of you. I have been using several accepted grimdark maps as a muse for inspiration, so I know they are all pretty variable when compared to each other, and that it is more of a story atmosphere than a map thing. So maybe I'm still way off the mark.
I would like to keep those texture colours as they are, though, since they are more grey than coloured already, so lets just see what can be done about the mountains and other symbols yet to be created. A few bright red, green or purple place symbols might just show how grey the rest of the map really is.



