Avatar

Loopysue

Loopysue

About

Username
Loopysue
Joined
Visits
10,246
Last Active
Roles
Member, ProFantasy
Points
10,042
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • Live Mapping: Fantasy Hand-drawn Part 2

    I'm still rather taken by the deer and the little fishes :)

    Royal ScribeDon Anderson Jr.
  • Using End Modifier Tool and a bit confused

    At the point in the process where you right click (after you have picked Copy from the Edit menu) you should get this pop up

    The Window option is 6th in that list. Pick it and then continue with the process. I think the bits you don't understand will become clear to you once you start with the Copy tool in the Edit menu.

    If it doesn't, just say.

    GoblixieDon Anderson Jr.
  • Wish List: City/Dungeon Top-Down Mountain Peaks, Ridges & Crags

    Have you tried stacking the cliff symbols?

    Royal Scribe
  • Delete Duplicate Entities

    Check that the layer it's on isn't frozen.

    Royal Scribe
  • Inclination not working?

    Thanks :)

    I was just about to say the same thing, but since Remy has already said it here are some screen shots illustrating those points.

    Point 1: 2 shots, starting with the default inclination settings and then showing a really low sun such as shortly before sunset. The shaded side of the rooftops darkens.

    Point 2: (Actually shown above at the same time). The Activate lighting panel is completely turned off with no effect in this map where there are no dungeon lights present, or the necessary sheet effects.

    Point 3: The shadows on the buildings are "Wall Shadow, Directional" type, and respond to the Azimuth settings correctly if I reverse the angle from 135 to 315.


    Royal Scribe
  • Hex Crawl Test

    Have two SYMBOLS sheets - SYMBOLS UNDER, and SYMBOLS OVER, then sandwich the grid between them.

    C.C. Charron
  • CC4 Overland Development Thread

    Hand painted using a Wacom Intuos and Affinity Designer. It's not the same, but I do also have Rebelle 7. Unfortunately, Rebelle 7 doesn't allow seamless canvases, so the texture tiles would be a problem. Artrage (which I also have) does allow for seamless canvases, but I find the result less realistic than Rebelle.

    I will find a workflow.

    Virtual hand painting takes about the same time as messing around trying to do it other ways. It's all very much the same once you no longer use traditional materials.

    Autumn Getty
  • CC4 Overland Development Thread

    Thank you :)

    Yes - all the ruined symbols have the same floorplan as the unruined Structures.

    WyvernRoyal Scribe
  • Map will not render as an image file (PNG, JPG, BMP)

    Thank you :)

    I think they both have at least this one thing in common.

    The only entity on the MAP BORDER layer is a single vertical line on the right side of the Ground Floor map.

    I had the same export to image problem as you did until I deleted that line. Then I got this. Looks like I don't have the font you used, so it's defaulting to some kind of system font.

    These are the export settings I used, if you are interested.

    I recommend you delete that one line on the MAP BORDER layer and try one of the rectangular image export types, so you can define the area you want exported by clicking the corners of that area. If you show the snap grid and activate SNAP you will then be able to reliably export the same area again if you wish.

    Here is your second map with that line deleted.


    KertDawg
  • Live Mapping: OSR Dungeons

    We've done so many live mapping sessions now that we're almost running out of material, so requests (as long as they are possible in the space of an hour) are always welcome, and quite likely to be answered.

    At the last count I think there were already more than 200 of them.

    Don Anderson Jr.KertDawg