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Loopysue

Loopysue

About

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Loopysue
Joined
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Member, ProFantasy
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10,163
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
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27

Latest Images

  • Birdseye Continental - style development thread

    Thanks Don and Wyvern :)

    I've taken a screen shot of that initial image showing the different types and stuck it in the file of reference material. That will be more useful for the regional version of the style. For me, this intial continental map style is more about the fact that this is a volcanic province and there are bumps on it - represented by the bevel ridges and the classic shield vocano cones.

    I'm glad we've sorted things out a bit with the new terrain texture.

    CalibreDon Anderson Jr.
  • How does multi-floor works

    There are some handy live mapping sessions dealing with multi-level dungeon maps.

    Try this one: https://www.youtube.com/watch?v=Ani2oYh_dMg

    Ralf generates a floorplan from a city building in the video, but you can generate a multi-level map by adding a number of levels to your new map in the New Map Wizard. After that the work is very similar.

    Generally, if you start one from scratch using the New Map Wizard, you draw the main walls and add the stairs to the ground floor level, and then copy those things to the other floors, altering them as you go if the building has different extents on higher floors. Ralf covers copying in the video.

    Don Anderson Jr.Wyvern
  • Community Atlas 1000th Map Competition - The Winners

    Fantastic! Congratulations to the winners and well done to everyone else :D

    Royal ScribeRyan Thomas
  • ALPHA BLUR question

    I'm not sure. In the case I used it the fact that Blur, Alpha will give your poly a fuzzy edge without the EFI didn't matter, because it was immediately followed by an EFI.

    The only way to find out is to try it.

    Another way to use the same fill over the top of itself is by not using the fill at all, but adding it to a plain coloured poly using a Texture Overblend. I think that works. I can't remember the results off the top of my head. I think I noticed that as a side effect of something else I did.

    Remember, though, that every fancy sheet effect you use requires processing time, so there are circumstances where a backing sheet might be better than adding Blur, Alpha, or Texture Overblend.

    Royal Scribe
  • ALPHA BLUR question

    About the second question.

    2 is the limit for drawing tools. Other than that you will have to manually copy them to other sheets.

    I've used a similar method in my DD4 example map (sorry - can't show you that yet) - not Color Key, but a sill sheet. I have sills that match the walls. The windows and doors only cut the walls. When the sill appears in a doorway it looks like a threshold. The trick is to not put anything more than a slight glow on the sills so the eye interprets it either as a windowsill, or as a threshold, depending on context.

    Royal Scribe
  • After Day's of Watching Videos

    I found the notable blog, though I don't know if this will help you or not. https://rpgmaps.profantasy.com/exporting-coloured-topographical-maps-from-ft3-to-cc3by-andre-franke/

    Ryan Thomas
  • After Day's of Watching Videos

    I've got the best results by picking a world that's sort of right in the general essence, and then editing it to make it more like the vision it generated in my head.

    Sorry for hijacking the thread quite a bit, RyanosRealm!

    Don Anderson Jr.Ryan Thomas
  • After Day's of Watching Videos

    That's @WeathermanSweden's work ;)

    Ryan Thomas
  • Export lights to Foundry

    I can't say for sure. Maybe one of the other team members can shed some light.

    I believe similar discusions have previously revolved around the matter that despite much talk there still isn't a standard file format accepted and adopted across the industry.

    Royal ScribeRyan Thomas
  • How do you Add Cave Walls?

    If you hide all but the floor sheet you can then copy the floor you have drawn onto the walls sheet. Then hide all but the walls sheet and use the Change Properties button to change the fill and line width of the ex-floor. Giving the polygon a line width will make it into a wall around the same shape.

    Make sure you also change the layer to WALLS as well as the sheet, and you will be able to cut doors through the walls with the cutting symbols.

    UncleRiotous