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Loopysue

Loopysue

About

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Loopysue
Joined
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Roles
Member, ProFantasy
Points
9,982
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • Community Atlas 1000th Map Competition - The Winners

    Fantastic! Congratulations to the winners and well done to everyone else :D

    Royal ScribeRyan Thomas
  • ALPHA BLUR question

    I'm not sure. In the case I used it the fact that Blur, Alpha will give your poly a fuzzy edge without the EFI didn't matter, because it was immediately followed by an EFI.

    The only way to find out is to try it.

    Another way to use the same fill over the top of itself is by not using the fill at all, but adding it to a plain coloured poly using a Texture Overblend. I think that works. I can't remember the results off the top of my head. I think I noticed that as a side effect of something else I did.

    Remember, though, that every fancy sheet effect you use requires processing time, so there are circumstances where a backing sheet might be better than adding Blur, Alpha, or Texture Overblend.

    Royal Scribe
  • ALPHA BLUR question

    About the second question.

    2 is the limit for drawing tools. Other than that you will have to manually copy them to other sheets.

    I've used a similar method in my DD4 example map (sorry - can't show you that yet) - not Color Key, but a sill sheet. I have sills that match the walls. The windows and doors only cut the walls. When the sill appears in a doorway it looks like a threshold. The trick is to not put anything more than a slight glow on the sills so the eye interprets it either as a windowsill, or as a threshold, depending on context.

    Royal Scribe
  • After Day's of Watching Videos

    I found the notable blog, though I don't know if this will help you or not. https://rpgmaps.profantasy.com/exporting-coloured-topographical-maps-from-ft3-to-cc3by-andre-franke/

    Ryan Thomas
  • After Day's of Watching Videos

    I've got the best results by picking a world that's sort of right in the general essence, and then editing it to make it more like the vision it generated in my head.

    Sorry for hijacking the thread quite a bit, RyanosRealm!

    Don Anderson Jr.Ryan Thomas
  • After Day's of Watching Videos

    That's @WeathermanSweden's work ;)

    Ryan Thomas
  • Export lights to Foundry

    I can't say for sure. Maybe one of the other team members can shed some light.

    I believe similar discusions have previously revolved around the matter that despite much talk there still isn't a standard file format accepted and adopted across the industry.

    Royal ScribeRyan Thomas
  • How do you Add Cave Walls?

    If you hide all but the floor sheet you can then copy the floor you have drawn onto the walls sheet. Then hide all but the walls sheet and use the Change Properties button to change the fill and line width of the ex-floor. Giving the polygon a line width will make it into a wall around the same shape.

    Make sure you also change the layer to WALLS as well as the sheet, and you will be able to cut doors through the walls with the cutting symbols.

    UncleRiotous
  • Birdseye Continental - style development thread

    I walked right into that one! LOL!

    WyvernDon Anderson Jr.
  • [WIP] Fantasy World

    Mountains will be larger than life in an overland map. You can probably just about get away with the existing ones, but don't go too much larger or the whole continent will start to look like a small island.

    KevinCalibre