Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 10,413
- Last Active
- Roles
- Member, ProFantasy
- Points
- 10,161
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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WIP: Cartographer Guild May Challenge
Nice work on the rivers so far :)
The way the terrain textures are designed, it may be easier to add the rest of the various greens and browns before the mountain background, though it depends on your personal taste. All of them (the colours - including the mountain background) are just polygons drawn on the same sheet and massively blurred, then blended with the paper, so whatever you add first tends to diminish beneath later colours that overlap. If this happens to your map just use the bring to front tool and grab the mountain background colours (there are 3 of them in fact in various shades of increasingly dark grey) to bring them forward.
You may find that doubling or trebling the size of the blur on the TERRAIN Colour sheet will improve the overall appearance of the map, since it is quite a large map. The colours are meant to work like a smooth gradient across the map without any noticeable edges. Edges are for the scrub and farmland textures, which are on different sheets to the terrain colour.
The colour palette with this style contains all the terrain colours in a single row. Towards the right hand end of that row of colours there are a range of colours for the varicolour hills so that you can match them with the terrain colours a little better when you have finished colouring the terrain. You can change the colour of a varicolour hill using the change properties tool if you end up with any mismatches by the end.
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Marine Dungeon - further developments
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CA style development - "Darklands City" (issues for September and December 2021)
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CA style development - "Darklands City" (issues for September and December 2021)
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CA style development - "Darklands City" (issues for September and December 2021)
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Marine Dungeon - a Cartographer's Annual development thread
Well, I'm still on course for a basic style here. It's been a lot of work for not much apparent change, but none of the fills will cause transparency acne in any of the others. I've also done quite a lot of work on the bare rocks. I'll be using them as the base for other more elaborate rocks with weed and barnacles, etc.
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Grimdark Fantasy (renamed "Darklands") - development thread
Ok!
To make the paper really worth it, the texture had to be very large, so I compensated for the strain on the cache by doing away with all bar 4 of the original textures and making the terrain plain colour polys that are multiplied onto the paper background so they look like they have been painted onto it.
I think I've got the colours fairly similar.
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The Lakes of Michigami (Jerry's Map) - WIP thread
Here is the final map with all it's rivers sorted out and the official title added.
There is a full size (3000x3000) version here:
https://forum.profantasy.com/uploads/galleryplus/300/fDW7YTPPOE85D.JPG
If you are interested in making one of the larger scale maps of this region, the story Jerry has written for the Lakes of Michigami, and instructions on how to take part can be found here, on Quenten's thread:
@GThiel - Jerry, I greatly enjoyed doing this map. You were great fun to work with.
I hope you are pleased with the result :)
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Banners
Three more seals done - some of the Celtic knots.
The Horned Triskelion is often attributed to the Celts, but it was used thousands of years before that in the stone age. Modern interpretations usually depict legs instead of coiled horns.
(As you can see I'm still working on the tree of life, but when that is done the Celtic/Pagan subset will be complete for now)
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Spectrum - the mesa poll
Well, the vote has changed in balance over the last few hours, and I'm also having issues with doing transparent tops for the more curvatious version on the right because the moment you take the top off you lose the shading and they just look totally weird. So what I propose is this:
I do 5 mesas like the one on the left with transparent tops, and 5 like the one on the right with solid tops - just as they already are, in fact.
That way, you can have the curvatious ones with the natural top for general use, and there will also be 5 slightly more practical ones you can stick a city symbol on top of and have whatever texture you like underneath it showing through. So you could use them to represent tepui and have a rich grass texture and add one of the waterfalls I will make to go with the cliffs generally.
How does that sound?













