Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 9,993
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,868
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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Torstan Holy Head Sewers
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Area measurement tool
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Live Mapping: Parchment City (CANCELLED)
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Live Mapping: Parchment City (CANCELLED)
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Lighting Issue
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[WIP] Greco-Roman Temple revisited: Dungeons of Schley style
You are correct about the step shading not being part of the accepted assets.
How about using a set of 11 "STEP" sheets (sorry if I counted wrong, but my eyes kept jumping as I counted them). Each one with an overlapping polygon of some kind of stone texture with a dark glow set to outer for the step shadow? Put them all under the level of the platform you have the statues on.
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[WIP] Elmsbrook Township
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Looking for Symbols
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Community Atlas - Irisian City States - Giant Circle Island
Find out what the turquiose is using List from the Info menu on it if you can grab it. If not, then switch sheet effects off and see if it's still there.
In order to get rid of the white you must put the background sheet with it's canvas texture on top of everything else and add a Blend Mode sheet effect set to Multiply. It's an upside down way of doing things unless you use bitmap graphic apps, where it is quite common to 'impose' a background texture on top of the whole drawing this way.
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Community Atlas - Irisian City States - Giant Circle Island
Ah yes. I had forgotten that the land itself has a texture other than white.
I hid the old BACKGROUND here because you don't need 2 backgrounds multiplied together.
Try putting the imported symbol on a sheet of it's own below the LAND sheet and adding a multiply blend mode to the LAND sheet. Make sure the blend mode is above the glow effect in the LAND sheet effects list.



