Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 10,251
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- Member, ProFantasy
- Points
- 10,043
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
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- Cartographer
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- 27
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Sinister Sewers - Style Development Thread (CA207)
Well actually that was an accident, but there's no reason why you can't use it that way. I was testing it to see if I could break it just after I finished setting it up.
Oh so the cubes are your fault are they? LOL!
That do-it-yourself approach to the contents is an idea. I might leave one of them empty for that purpose.
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Sinister Sewers - Style Development Thread (CA207)
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How to make maps like Aliens: Dark Descent
Ralf did an annual style that might suit with a little modification in the 2020 Cartographer's Annual, or you could work it out yourself using sheet effects and simple coloured polygons.
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Scaling map for guide
Yes, it's a grid coordinate so you do need both zeros.
There's no actual canvas in CC3. You can export the very same map as an image that is 2000 x 2000 px, or 8000 x 8000 pixels. It's the same map, just exported at different sizes, or different resolutions as you prefer. The reason for taking care to draw everything 'to scale' within CC3 is so that all the sheet effects and drawing tools give you accurate and predictable outcomes as they have been set up in the template, and so that you can then measure distances and areas in your map within CC3 using the tools in the Info menu.
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[WIP] Recreating Thedas
Yeah :)
Mike Schley is the largest overland style we have. It's also been further enlarged with many of the free additional symbol sets published monthly and available to download on your registration page.
It's much, much larger than Spectrum Overland, so if you started with Mike Schley because you like it, it might be worth going back to Mike Schley before you really get dug in to the mapping, as it offers more flexibility.
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Is there a way to search all Symbols across catalogs?
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Scaling map for guide
If you reduce the size of the whole city map then it won't be at the correct scale. Keep it at the correct size (1 map unit = 1m), but don't draw individual buildings. Draw whole blocks and leave out the details like back streets and paths.
Once that map is finished, start again with 4 or more districts of the city, mapping each of those smaller areas in greater detail so that these smaller maps cover the whole city in a jigsaw of smaller maps.
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[WIP] Recreating Thedas
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[WIP] Recreating Thedas
CC3 draws the BACKGROUND sheet first, and then draws all the others on top of it one after another all the way down the list to the bottom. So if you have something on a sheet near the bottom of the list it's on top of most of the rest of the map in your drawing.
If you want all the entities on a particular sheet to be on top of everything else in the map you would need to move it to the bottom of the list. Take care to leave the border and screen sheets right at the very bottom, though.
The effects on each sheet affect only the entities on that particular sheet.
Usually a sheet with a name that starts with SYMBOLS... has symbols on it, and sheets that don't start that way have lines and polygons on them.
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[WIP] Recreating Thedas
The scaling (or the default symbol size) is something that really should be set at the outset. But you've already done quite a lot of map. When you say it looks too small when you export it, are you exporting it always with this broad white border around it?
What export options are you using? These are controlled by the dialog that opens when you hit the Options button in the Save as... dialog.
Here is an example.
You can export the same map a lot larger by increasing either the Print Size or the Pixel Size. The settings above produce a much larger export than the default settings.
The Restrict image to map border checkbox should also cut out that large white border.


