Loopysue
Loopysue
About
- Username
- Loopysue
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- Member, ProFantasy
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- June 29, 1966
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- Sue Daniel (aka 'Mouse')
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Creating a Template to simulate the Khorvaire Map
Don't start moving them, just yet, and check you have sheet effects turned on.
They're on the correct layer, though layers don't have anything to do with the way something appears on the map. It's the sheets and their effects that are more important.
When you move something like this it will create it's own new sheet if that named sheet didn't exist in the new map to start with, but it's created without any effects. Or, if the named sheet was already there it will have it's own effects that may not do quite the same thing.
Find out which sheet they are on by using List in the Info menu, then check the effects on that sheet. If there are any there delete them and copy the effects across from your older map using the copy and paste buttons to the right of the effects panel once you have highlighted them all. You will have to have both maps open at the same time to do that, but you can open the older map by double clicking its file icon without causing your new one to close.
EDIT: I notice that you have hidden the SCREEN. That leaves the bright green map border (the one that CC3 uses to define exports) visible around the edge. It might be a good idea to show the SCREEN sheet, but to use change properties on it to turn it solid white if you want there to be a white border around the edge as shown in your picture above. I think I froze the SCREEN layer that its on, so to work with it you will have to unfreeze the layer. Refreeze the SCREEN layer once you are done with it. Doing that will give you the white border without the green line.
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Creating a Template to simulate the Khorvaire Map
The best way to see how it works is to open a drawing and add a Color Key effect to a sheet that has a polygon you want to cut a hole in. Add a Color Key sheet effect to that sheet, noting the cutout colour (magenta or colour 6 by default). Then draw a magenta poly representing the hole you want to cut on the same sheet as the poly you want to cut the hole in (the one with the Color Key effect) and hit refresh. I didn't understand it to start with, but trying it out suddenly started a whole lot of little sparks in my mind as I saw what I could do with it.
A Color Key will also cut holes in city symbols, though not in symbols in overland or dungeon maps. It works like an inverted mask.
@db2000 - sorry for hijacking your thread just a bit there!
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Daroe - Small fortified town in the woods
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A2 Forest Trail - Ruin Tower Battlemap
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Quick Move is enlarging/reducing size
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A2 Forest Trail - Ruin Tower Battlemap
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November 2023 Humble Bundle collection
It's more a collection of maps this time, AEIOU, along with the core app - naturally. All the CC maps are provided in hi res png format alongside the FCW file where it is available.
Not all of the maps are CC. I helped to process a very small section of the collection and saw some really beautiful hand drawn/painted maps by Alyssa Faden among others.
The CC maps have been rendered both with and without labels/grids.
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November 2023 Humble Bundle collection
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"Converting" paper/image maps to CC/CD
Hi CheeseshireCat :)
You can import the bitmap file into CC3 on it's own sheet and layer using Insert file in the Draw menu. (Create the BITMAP sheet and layer first and make sure they are active)
An open file dialog will pop up allowing you to pick your bitmap file. Then follow the instructions in the command line at the bottom of the window to pick the first and second corners for your image. if you need to move or scale it you can do that using the same commands you would use for polygons or symbols.
Then use the drawing tools and symbols to recreate your map.
You should be able to add a transparency effect to the BITMAP sheet to make tracing easier.
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Unexpected results from Multipoly
Yes. Jim is correct. The first thing I do when I get a problem map is use List from the Info menu on the problem polys or symbols just to see what sheet and layer everything is on. I could see there was a duplicate because the count in the command line was instantly 2 instead of 1 object selected. When I pressed D for Do It the information for that red poly came up twice - on two different layers.





