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Loopysue

Loopysue

About

Username
Loopysue
Joined
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Roles
Member, ProFantasy
Points
10,161
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • Single Slope roofs?

    I think it would be possible to do these one-sided roofs using shaded polygons.

    Pick the roof texture from the list of textures in your map (click the FS:... box in the Status Bar, and then the tab called Bitmap Files. The Fill Style Name dropdown should contain that roof fill somewhere in the list). Then use the polygon drawing tool |CC2POLY|on the right hand toolbar to draw the roof pieces.

    When you've drawn all the roof pieces right click the same polygon drawing tool and pick the option "Shaded Polygon (Angle by Edge)", and click all the pieces at the bottom edge. This will align the fill and shade the roof pieces. If the first rooftop you click looks way too bright or too dark undo (CTRL+Z) and initiate the tool again (go for the same shaded polygon opotion in the right click menu). In the command line you will see an option to change the angle of pitch. Type a number of degrees that is different to the default 45 degrees and try again.

    I can't see the outline you mentioned earlier in your screen shot, but if you want to add an outline to a polygon (roof piece) you can do that using the Outline tool |CC2OUTLINE|on the right hand toolbar. If you want an outline other than black right click that button.

    metalsmfQuentenGlitchroflo1EukalyptusNow
  • Tabletop Wargames 2D Terrain with CC3+?

    Pure gradients (setting up a fill in a polygon that shades from one colour to another straight across, radially, conically, etc) aren't currently possible in CC3, but you can use a large Bevel, Lighted effect on the crater sheet in combination with a crater shaped polygon of a solid colour, followed by a Blend Mode sheet effect set to overlay.

    You will need to edit the effects and play with all the settings to get it just right for your particular map. These are the ones I used on a plain white circle of about 12 feet in diameter, though you can use any shape or size you like.


    Trencher7mike robelroflo1AleDRaikoMichael Roehrl
  • CA style development - "Darklands City" (issues for September and December 2021)

    Think I've got it now.

    A reedbed isn't as dense as it looks from the side. You can see the mud between the stems in overhead photographs, which means I can use Symbols in Area and allow sufficient spacing to keep the number of symbols down just a bit.


    roflo1MonsenGlitchWeathermanSwedenRaikoWyverndragarhirkilma.ard.venom
  • Winter Trail Project

    And the cliffs...

    (The bridge isn't done yet ;) )


    MonsenJimPAleDWyvernroflo1[Deleted User]WeathermanSweden
  • What Style for 1600-1700 West Indies Map

    You can solve the white background by putting the symbols behind the parchment and using a Blend mode effect on the parchment set to Multiply and 100%. This is how the parchment version of SS6 was done.

    The white parts of the symbols are to obscure the bits of other symbols that might appear through them.

    These symbols all have white backgrounds, but the parchment is multiplied over the top of the entire map.


    roflo1JimPAleD[Deleted User]MapjunkieWyvern
  • The Creepy Crypt project

    Hi Everyone! :)

    I'm hoping to create an annual style that will be pretty similar to DD3, but concentrating on the needs of the crypt mapper.

    I guess we would need lots of bones and tombs, and suitable wall and floor fills, but what else would you like to help you make the perfect creepy crypt?

    CalibreRaikoLautiEdEMonsenOctorilla
  • Grimdark Fantasy (renamed "Darklands") - development thread

    At the time I wrote that last comment I was just trying to work out what it meant as a result of being asked to do a grimdark version of one of my city maps for another member of the team.

    Since then, however, I've started generating a few fills and talked a bit with Ralf about a Grimdark Fantasy overland style for next year's Cartographer's Annual. The basic colour scheme will probably be cream->dull green->dull purple with blue water and gold leaf border. Not sure about anything yet, though, so it might not be anything like that at all.

    WyvernRaikojmabbottLillhanskristof65efenordRicko
  • The Creepy Crypt project

    Sorry, Wyvern! I moved onto shaped sarcophagi, but I hope you can find a use for some of these?


    [Deleted User]MonsenGlitchJimPWyvernEukalyptusNow
  • The Creepy Crypt project

    With part 1 published I've started on part 2.

    While there will me more themed stuff to go with the style name, I've taken the opportunity to add a few things to the Containers and Treasure folder that could double as offerings. The bottom line of symbols are DD3 for colour and style comparison.

    [Deleted User]roflo1WyvernJimPGlitchTheschabiMonsen
  • The Creepy Crypt project

    Well, whether they get used or not, I've 10 new grass textures to start the collection off for this style, most of which can be mixed and matched with DD3 grass textures (probably not the dry grass ones, though).

    Next job are the dirt textures.


    MonsenJimPWyvernCalibreAleDScottALauti[Deleted User]