Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 9,964
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,851
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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CA style development - "Darklands City" (issues for September and December 2021)
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Winter Trail Project
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What Style for 1600-1700 West Indies Map
You can solve the white background by putting the symbols behind the parchment and using a Blend mode effect on the parchment set to Multiply and 100%. This is how the parchment version of SS6 was done.
The white parts of the symbols are to obscure the bits of other symbols that might appear through them.
These symbols all have white backgrounds, but the parchment is multiplied over the top of the entire map.
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The Creepy Crypt project
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Grimdark Fantasy (renamed "Darklands") - development thread
At the time I wrote that last comment I was just trying to work out what it meant as a result of being asked to do a grimdark version of one of my city maps for another member of the team.
Since then, however, I've started generating a few fills and talked a bit with Ralf about a Grimdark Fantasy overland style for next year's Cartographer's Annual. The basic colour scheme will probably be cream->dull green->dull purple with blue water and gold leaf border. Not sure about anything yet, though, so it might not be anything like that at all.
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The Creepy Crypt project
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The Creepy Crypt project
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The Creepy Crypt project
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WIP: Cartographer Guild May Challenge
Nice work on the rivers so far :)
The way the terrain textures are designed, it may be easier to add the rest of the various greens and browns before the mountain background, though it depends on your personal taste. All of them (the colours - including the mountain background) are just polygons drawn on the same sheet and massively blurred, then blended with the paper, so whatever you add first tends to diminish beneath later colours that overlap. If this happens to your map just use the bring to front tool and grab the mountain background colours (there are 3 of them in fact in various shades of increasingly dark grey) to bring them forward.
You may find that doubling or trebling the size of the blur on the TERRAIN Colour sheet will improve the overall appearance of the map, since it is quite a large map. The colours are meant to work like a smooth gradient across the map without any noticeable edges. Edges are for the scrub and farmland textures, which are on different sheets to the terrain colour.
The colour palette with this style contains all the terrain colours in a single row. Towards the right hand end of that row of colours there are a range of colours for the varicolour hills so that you can match them with the terrain colours a little better when you have finished colouring the terrain. You can change the colour of a varicolour hill using the change properties tool if you end up with any mismatches by the end.
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Marine Dungeon - further developments















