Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 10,419
- Last Active
- Roles
- Member, ProFantasy
- Points
- 10,163
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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Printing a jpg image is giving me a white box of nothing
Great to see its working now :)
I was thinking about how long this rendering might be taking you, since you had time to write a comment while it was rendering.
Have you set your Maximum Pixels Per Pass to 40 million yet?
The default is 4 million, which can cause CC3+ to do many passes over the map for a full render. Unless you have an old machine it might be less time consuming to increase it to 40 million.
Type EXPORTSETMPPP on your keyboard and hit enter, then check the number of zeros after the 4 in the command line. If it's only 6 zeros type 40000000 and hit enter. That should greatly decrease the amount of time it takes to render your maps.
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CC3 - Save corrupted? Crash upon edit entity properties
Hi Kit :)
The map opens with the MERGE layer active. If you pick another layer (STANDARD for example) the edit properties seems to work ok.
The MERGE layer is used by CC3 to control how effects are rendered, so probably best to leave it alone. Don't hide it though, as that can have some really strange effects.
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Live Mapping: Black and White Cities
Hi everyone! :D
This week you are invited to come and join us as Ralf creates another of his 1 hour maps in the Black and White City style from the Cartographer's Annual Vol 4.
https://www.youtube.com/watch?v=Oyrh6rp6J6g
Or if you don't like YouTube you can watch it here:
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Accidentally Deleted File
That's a drawing tool. It probably happened if you investigated the Advanced button on the drawing tool dialog, where it is possible to delete drawing tools.
It's not advisable for any of us to upload files here unless it happens to be one of the Profantasy Team doing it. If you do as Julian suggested and run the CC3+ installer again it should offer you a repair option. If it doesn't, please contact Tech Support through your account page. They usually react quicky and are very friendly.
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Looking for advice on coastlines and reliefs
You can do contours if you like, but it's easier just to place the mountains in a line 2-3 mountains wide along the line of the range, starting at the top of the range and working down the map. Then place the hills here and there either side of the mountains to bring the elevation down to ground level more gradually.
Don't worry if you get them slightly out of order with one in front that should be at the back. You can use Sort Symbols in Map in the Symbols menu to sort them into the right order when you've done pasting them. The same applies to forests if you paste them as individual trees.
Once the mountain ranges are done there is a Mountain Background drawing tool you can use to draw a rough shape around them all to put a more rock-coloured texture beneath them.
There are lots of good fills in the Mike Schley overland style. It's got probably the largest range of terrain fills of any overland style. You can see them all if you open the Fill Style Properties dialog by clicking the active fill style in the top bar and then opening the dropbox in the dialog that appears. I think there are somewhere in the range of 25 or so in there, and that's a conservative estimate. You can use fills from other styles as you wish, though it is pretty difficult finding fills that match MS Overland as most are too dark in comparison.
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Print Issue
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Can the style of an existing map be changed?
TRACED is currently a bit broken.
There is a remedy though, which Joe Slayton put forward in this comment here. Basically you are fixing a bug with CONTOURSM to repair TRACED. So you can get TRACED to work for you if you are willing to do this. I recommend saving a backup of the CC3PlusCfg.xml file before you start.
https://forum.profantasy.com/discussion/comment/112508/#Comment_112508
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Forest encounter area - Forest trails + SS2A
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Forest encounter area - Forest trails + SS2A
You're welcome, EdE :)
I think the numbers that really matter are the work size dimensions. Antialiasing requires that the image is exported a lot larger in the first place to a BMP file, which is then reduced to the specified size to antialiase the image.
If the render is very slow try increasing your Maximum Pixels Per Pass to 40 million rather than 4 million.
The command for that is EXPORTSETMPPP. The default value is '4000000' if you check the command line. Input '40000000' and hit return, then try again.
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Tent symbols for a tent city in my cyberpunk map.
Making your own tent symbols is relatively straight forward if you are happy drawing them. They need to be png files with transparent backgrounds. The only tip I would give at the outset is not to include guide ropes. They tend to be a bit problematical with sheet effects. the shape of the canvas suggests them well enough.
If you want to make them respond to the global sun like house symbol rooftops do, then I recommend reading the section describing how to make City symbols starting on page 407 of the Tome. That covers the important bits about making map files to control the way the symbol is shaded.





