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Loopysue

Loopysue

About

Username
Loopysue
Joined
Visits
10,253
Last Active
Roles
Member, ProFantasy
Points
10,047
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • Little Bighorn Battlefield Map

    You got to see it at last! Well done you :)

    JimPmike robel
  • Community Atlas: Errynor Map 33 - Hwael Igland

    Well worth the trouble. Thank you :)

    WyvernJimP
  • Forest Trail project - part 2

    @EukalyptusNow You're welcome :) Those two fills were more of an accident than anything else. I play with making textures when I'm thinking, and those two just cropped up - one a modification of the other.

    The bridge is in sections anyway, so you can built it with or without the damaged section.

    The method you suggested for the stepping stones is one that I created as a multisheet symbol used in one of the example maps for part 1, but for some reason I forgot to add them to the catalogue. I'm currently experimenting with specifically drawn ones, but it is difficult to draw stepping stones that fit all 3 states of the river (calm, fast and white water). There is now just a bit less than 2 days to go to handover, so these are not a definite inclusion.

    EukalyptusNowJimP
  • help with trace

    Yep. LOL!

    JimPEukalyptusNow
  • Live Mapping: Forest Trail 2

    Hi Everyone! :D

    In this mapping session Ralf will preview the bonus issue of the Cartographer's Annual 2022: Forest Trail part 2.

    Watch it here:

    Or you can join in the show or see the recording of it on YouTube here:

    https://www.youtube.com/watch?v=UIDSGiBirOI

    LoreleiJimP
  • (WIP) Bindak's Retreat - An Asian Pirate Hideout

    This only works if the houses have special files called map files that allow CC3 to shade top view rooftops.

    EukalyptusNow
  • Community Atlas - North West Berenur - Azin Forest

    Looks good, Ricko :)

    Happy New Year to you too :D

    Ricko
  • Does RGB Matrix Process work on Symbol Sheets?

    It's mainly to do with the drawing order.

    Symbols are by default drawn twice to ensure the semi-transparent pixels are not detrimentally affected by the sheet effects. However, the whole map effects are done last of all, and will affect the whole drawing, no matter how many times everything has been drawn up to that point.

    You can disable the second drawing of the symbols using DELAYDRAWSYM, but this will damage semitransparent pixels in the symbols. You might not think there are a lot of semitransparent symbols but in truth the edge of nearly all symbols is antialiased, so there will always be a very thin fringe missing, and that may be enough to make the symbol look odd.

    DELAYDRAWSYM automatically reverts to 1 next time you open CC3.

    Having said all of that there are notable exceptions to the rule. Most house symbols will respond to colour modifying sheet effects because of the presence of map files, which control the shading of rooftops. City Cliff symbols also have map files, and will also respond to these effects.

    EukalyptusNow
  • What Style for 1600-1700 West Indies Map

    If you decide to use any of those sets mentioned by pvernon, there is a comprehensive section in the Tome of Ultimate Mapping covering how to create your own symbol catalogues, or if you prefer to watch there are a couple of videos created by Remy Monsen here:

    https://www.youtube.com/playlist?list=PLulP-cGMLxw4qTpXfilRHgbDUg8WvrEX2

    JulianDracos
  • Marine Dungeon 2

    Julian is right about the 2 part annuals. It's not actually possible to do all the work in one issue due to the time limitation. Even though the style is done in two halves it doesn't make sense to generate 2 separate folder systems and two separate templates when its all the one style.

    I don't recall the two parts of MD ever being sold separately. If an annual is done in 2 parts those two parts must be part of the same annual. It wouldn't be fair to expect someone to buy 2 annuals just because they happen to like that one style.

    JimP