Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 10,418
- Last Active
- Roles
- Member, ProFantasy
- Points
- 10,163
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
-
Richard Baker's World Builder's Guide Map Templates
-
The Creepy Crypt project
-
Slow Application Performance
I've been playing with the style for the first time just now, and it would seem from what I've done that the sheer number of trees may be the problem here.
You could try deleting a few of them perhaps?
My map was starting to get a little slow, but nothing like the way you describe. It was only about half a second delay.
It is a matter of taste, of course, and maybe you think the trees need to be overlapping, but they look pretty good at much lower densities.
-
Slow Application Performance
-
Teaser or Bug?
-
Strange artifacts from the Bevel sheet effect
That's a form of 'transparency acne', where the current rendering engine in CC3 suffers an error if a pixel on one sheet is the same colour as the underlying pixel on another sheet. The identical pixel is interpreted as a hole exactly one pixel in dimension, and the sheet effects are applied to its edges - hence the buckling effect when you have a bevel. The Bevel Lighted effect creates little craters, and the Edge Fade Inner creates telltale circular holes.
To cure it you can either use a different texture for the affected parts, or insert what I call a separation sheet. You can do that by adding a new sheet just underneath the one with the problem and copying the affected entities to that sheet. Then turn them purple, or some colour you can be sure isn't in the texture. 227 is a good colour to use.
-
Fast Marshes Tutorial
-
Live Mapping: Computer System Maps
-
Live Mapping: Journey Maps (Cartographer's Annual Vol 3)
-
The Creepy Crypt project



