Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 10,009
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- Roles
- Member, ProFantasy
- Points
- 9,874
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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Grimdark Fantasy (renamed "Darklands") - development thread
Thank you, Winterblight :)
These are useful insights.
I think I will be changing the name of this style since it seems to be a shame to lose what I have right now by trying to morph it into something it's not quite managing to be. The beauty of CC3 styles is, however, that you can personalise them by changing colours and effects or bringing other symbols into them, so you might be able to use it to make your own Grimdark style anyway.
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WIP: Community Atlas Competition, The Lost temple of Ankun-za
If you right click the polygon tool on the right you will find "Shaded Polygon (Angle by edge)"
Use that tool, and click the edge you want to align the fill with.
This will also cause the polygon to be shaded like a pitched roof. You can get rid of the shading but keep the fill alignment by typing EDITSHADING and hitting enter. Check the command line. It will ask you for the entity to edit. Click your polygon and a dialog will pop up. Don't be put off by all the controls. The only thing you need to do there is check the little box called "Shade Only Copy", and OK.
Once you have done that you should be ok.
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WIP: Modern Ruined Buildings
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Trace not selecting entity
Enixine, if you are ending up with that situation it may be that you are clicking in the wrong place just after you hit T.
Hit T, then click somewhere in the middle of where you want to trace, then back up to start the trace where you wanted to start it and click your second click to start tracing.
Until you cross the point where you first clicked the section the trace will appear to be going in the wrong direction, but as soon as you cross over that point it will flip to the right direction.
EDIT: ninjad by Remy :)
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Live Mapping: Fantasy Town
I made a very amateur video on how I would create a connecting symbol from one of the walls and will post it here for you, Quenten, when it's finished processing on YouTube. But now that I have read Remy's comments I don't know if they will be suitable for the Atlas, since I make use of cloned symbols to rename them with a chosen length.
@Monsen - will renaming the clone in the Symbol Manager make them unusable in the Atlas?
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WIP - Cahokia symbol collection
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Can I copy over materials from Dungeon Painter Studio?
Wherever you get your textures from it is best to put them in a new subfolder of C:\ProgramData\Profantasy\CC3Plus\Bitmaps\Tiles
I put personal textures that aren't part of my PF installation in a subfolder called User, which allows CC3 to reference the textures in a normal way.
Never put your own textures in existing subfolders or you may end up permanently confusing yourself about which are yours and which are PF ones.
In case you are wondering - I have a whole range of sub-sub-folders within my User folder that further classify the fills into things like City, Overland and Dungeon, which are then further subdivided into things like Grass, Mud, Trees etc.
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Circle into Road into Street?
A donut is a multipoly made of 2 circles. It can't be selected as a path, so what you have to do is explode |CC2EXPLODE|the donut to get the two circles from it and draw your streets on those. When you are done drawing the streets you can then re-multipoly |CC2MPOLY2|the circles to form a donut again.
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Ruining a perfectly good building!
I think the only way to do it is move the ladder onto a new sheet called something like SYMBOLS LADDER, and move it in the sheet stack so that it is behind the top and the front to right wall, then use the same effect on that wall where you want the ladder to be visible. Color Key will work on the polygon that is the wall.
Then you might have to put some kind of a background WALLS sheet in there underneath the whole lot to add a back wall behind the bit you cut out.
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Too early for a CC4 wishlist thread, or is it timely?
@DoubleDouble You can probably speed up final output by increasing the Maximum Pixels Per Pass. Use the EXPORTSETMPPP command and if you only get four million in the command prompt enter forty million instead and try exporting the same map again.




