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Loopysue

Loopysue

About

Username
Loopysue
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Member, ProFantasy
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9,982
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
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Cartographer
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27

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  • One column of my left-hand tool buttons has vanished. How do I get it back?

    I tend to use the Edit menu for text edits, but you can use the numeric edit button too (second image).

    You can get your toolbars back by going to the View menu and picking Toolbars... which is right at the bottom of the dropdown menu. That will bring this dialog up. You can see which of the options I have checked. My setup is only different to the default one because I have done away with the Color bar. You can get to the palette by clicking the little colour swatch in the top row, and I was keen on keeping as much of the screen for the map as I could. Each time you click one of the checkboxes the position arrow changes, so make sure you have them all with the correct arrow, or your toolbars will end up in odd places. That's a bit confusing for a new mapper.


    JimPEnixine
  • Changing Properties and Importing SRTM Contour Lines from FT3

    Ok. With only that one sheet visible use the Change Properties tool |CC2MCHANGE|to set their fill to hollow, and the outline to black. That will help you to see them properly. Then you will be able to do what you wanted to do with them, whether that is to set them up with different colour fills or just use them as contour lines.

    choppinlt
  • Grimdark Fantasy (renamed "Darklands") - development thread

    That's good news to me, Medio, because there are 20 of each type. I did think that I was going a bit over the top with numbers, but I like there to be none that are obviously the same tree too close to each other.

    And thank you - again :)

    JimPMedio
  • Legible text across a mountain range - any other way aside from putting a "gap" in the mountains?

    The list of effects on that sheet are shown in the panel on the right hand side, where you can see that the Glow you just added is currently at the bottom of the list.

    That means it will happen after the Outer Glow and the Drop Shadow, which is not an ideal place to have a Glow effect, as it will be applied to all the existing effects before it - a glow around the Outer Glow and the Drop Shadow.

    We couldn't see the effects on your TEXT sheet before, but now it is easier to say that it might have been better just to edit the Outer Glow, which you can do by picking it with a single click and hitting the EDIT button on the right of the panel. When you are editing the Outer Glow you will see that you can adjust the opacity and extent of the glow, and Apply the changes you make to check your adjustments.

    Once you have finished editing the Outer Glow you might actually want to delete the new Glow you just added. To do that you pick the Glow and click the DELETE button beside the panel. NOT the DELETE button at the bottom, or you will delete the Effects Presets by mistake, which you will later regret.

    Here is a quick and rather scrappy explanation. Sorry - I seem to be developing a hand tremor and there is no 'smooth stroke' option with this screen annotator.


    Enixine
  • Windows in Walls

    They need to be on the right sheet and layer for the windows to recognise them as walls.

    Draw a short and temporary section of wall using the default wall drawing tool and use List on it (Info menu) to find out which sheet and layer they need to be on, and then hide all but the walls and use Change Properties on them to move them to the right place.

    Once you have done that the doors and windows should cut them perfectly.

    Theschabi
  • WIP Large Area, small village and battle maps. For a viking-ish Trudvang campaign

    I would increase the bevel on the large stones so that it met in the middle, and then add a new sheet above them and copy the shapes over, but add an Edge Fade, Inner sheet effect to that one instead of a bevel. You can then play around with the settings of the edge fade effect to make the tops as rounded as you want.

    That's how I would do the moss.

    I can't really be sure of the style because the resolution of the image, but it looks like SS5. If it is, then you should have a hill drawing tool you can use on a HILLS sheet that has a very large and very much smoothed Bevel, Lighted effect on it. It also has an Edge Fade Inner sheet effect, but I tend to increase the width of that one quite a lot when I use it to smooth out the join between hill and land.

    AleD
  • WIP Large Area, small village and battle maps. For a viking-ish Trudvang campaign

    You're welcome :)

    Yes, its the same method I used in Kristol Caverns. I didn't invent that method, by the way. I think it's been invented and reinvented down through the ages.

    If you create a quick SS5 map and play with the hill drawing tool you will find out what kind of sheets and effects you need to create in your SS4 map.

    AleD
  • Castle Crimson and Reveler's Way

    Beautiful work! :)
    Daniel Pereda De Pablo
  • Random City Generator

    I can't remember off the top of my head if you can change the road texture while you are using the Random City Generator, but you can change the properties of the roads afterwards using the Change Properties tool |CC2MCHANGE|. It is probably best to do this after you have hidden all the sheets except the ROADS sheet, so that you only get the roads.

    You can use the Change Properties tool to change the properties for any polygon, but if the walls you are referring to are symbols it won't work like that. Have you got a screen shot of your map so that we can see what you are doing?

    NaturesVoice
  • Grimdark Fantasy (renamed "Darklands") - development thread

    @Autumn Getty - the page header on this webpage is a beautiful picture of the heath for you :)


    Autumn Getty