Raiko
Raiko
About
- Username
- Raiko
- Joined
- Visits
- 2,138
- Last Active
- Roles
- Member
- Points
- 535
- Birthday
- April 20, 1971
- Location
- Lancashire, UK
- Real Name
- Gary
- Rank
- Surveyor
- Badges
- 5
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The Misgivings (Rise of the Runelords spoilers!)
Necroing my own long forgotten thread here, sorry! ?
I've been looking though my old maps, both on these forums and on my old laptop. Seeing what I can add to my gallery, as most of my images were stored on photobucket like the one above, and so don't work anymore.
In this case I noticed that I never returned to post the interior maps.
Unfortunately I did my Misgivings maps on CC3 (not plus) on my old laptop, which also had a Windows reset since then. However the FCW files 90% work on CC3+ on that old laptop, and look like I should be able to get them fully working on my fancy new Huawai Matebook. ?
I also never completely finished mapping the house, as I needed to play before I finished mapping. Having said that:
1) I really love this haunted house and I'd like to finish what I started.
2) Rise of the Runelords is great, and The Skinsaw Murders is arguably the best part of it, so I'm thinking of running it for my children.
So here are the incomplete maps that I ran with for my original Rise of the Runelords game, hopefully I'll be updating them and also adding the basement and cave levels soon.
The Misgivings - Ground Floor
The Misgivings - Upper Floor
The Misgivings - Attic
The Misgivings - Roof
There's quite a lot that I wasn't happy with when I used these, mainly the unfurnished rooms in the attic and some assets that I made do with as I couldn't find what I needed. In many cases - eg the wrecked bedroom furniture on the upper floor - I've now got suitable objects to use. Also my players really loved the maps - even the bits that I was disappointed with. ?
The above maps are scaled at 75px = 5ft to allow upload into the thread. There are 100px = 5ft versions in my gallery.
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WIP - Rise of the Runelords: The Rusty Dragon.
I'm supposed to be finished with the ground floor, but ended up having a go at a night map - it is a pub after all.
Not quite finished, so I've posted in the WIP thread.
I need to find some flame symbols that I'm happy with to add to the fires, and then maybe add a couple of additional exterior lanterns, away from the inn.
Once the night map is finished, I'll tweak the day one to include the lanterns, etc.
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The Misgivings (Rise of the Runelords spoilers!)
My main Pathfinder group are currently slowly making their way through the Rise of the Runelords adventure path.
At the moment they're exploring the infamous haunted house Foxglove Manor - known locally as The Misgivings.
There are already some fantastic maps of Foxglove Manor online created by Tintagel, but I like to produce my own copies of maps from modules that I run, so that I'm more familiar with the layout.
I love the new Dungeons of Schley symbol set 4, so I've used that as far as possible to create my own maps.
I'm still working on set dressing a few of the rooms, but the exterior and roof map is finished, so I'm posting it now.
I'll post the interior maps over the next week or two.
(EDIT 28/09/2020: Removed the broken link to photobucket, and linked to the same image posted below)
Most of the art is from SS4. The trees are from the Dundjinni forums, as dead/creepy trees are something that CC3's symbol sets are missing.
The roofs are made using the house tool in CD3 - it's one of the Gothic Styles.
The gargoyles are partially deleted versions of some Devin Night tokens from his Kickstarter set. Devin's tokens work really well with Mike's SS4 art! -
Curse of the Crimson Crown (Pathfinder Adventure Path)
I had some time to carry on tonight. Nearly done with the main level.
I'll probably switch to the villain's hideout hidden beneath the offices next, before finishing tidying up this part.
The non-Profantasy symbols are all by Tom Cartos from his Patreon site.
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Curse of the Crimson Crown (Pathfinder Adventure Path)
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Tomb of Akhentepi (PFRPG Mummy's Mask AP) Using Ancient Tombs Annual
I added a few more details, nearly finished now.
The chariot is from the Dunjinni forums, so it's probably in the community art pack as well, but I've never downloaded all that, so I couldn't say.
A few of the other objects are from Tom Cartos' Patreon site.
As before, there's a double resolution version in my gallery.
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Raiko
Thank you! I was a little nervous posting about myself, as everyone else seemed to have done so much more then me! ?
@Monsen, we've used the Warhammer setting a few times for fantasy games, using WFRP, D&D/AD&D and GURPS. Prior to that particular game, we'd played The Enemy Within campaign (up to the end of Power Behind the Throne) using the 1st Edition of WFRP so we just fancied some more traditional heroic fantasy adventuring, where your characters are in danger, but you know they're not going to get their arm hacked off OR slowly die from an infected wound. We actually incorporated the classic AD&D module I6 Ravenloft into that Warhammer/D&D game, I had all of Strahd's infamous haunted castle mapped in DD2 and printed as individual rooms and corridors - with custom CA2 card miniatures for all the PCs, NPCs, monsters and statues. Those files are probably all on the same dusty hard drive as my Warhammer map.
I only have a small set of RPG bookshelves these days, but the newest edition of WFRP is on there (including first instalment the new edition of The Enemy Within) right alongside Pathfinder and the latest reboot of Ravenloft.
Most of the Buckyball racers are explorers as well (or at least space tourists). My favourite events are the ones that involve racing between some of the games more interesting locations, and I've done our A* Challenge three times, racing to the galactic core - then I "explored my way home."
The original Elite was a favourite of me and my friends at high school, so for all it's flaws Elite: Dangerous is a game I'd been hoping to play for decades. ?
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WIP - Rise of the Runelords: Catacombs of Wrath.
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WIP - Rise of the Runelords: Catacombs of Wrath.
The map for the next location in Rise of the Runelords, an ancient underground temple dedicated to the sin of wrath.
Just a work in progress at the moment to find a style that I like (this is version 6 lol). I ended up liking the general look of my Glassworks Basement to use the same style here. The corridors are only 5ft, and I need a grid as I'll be playing with a printed map, but the diagonal section looks a bit rubbish with a square grid.
So I've rotated the grid for the diagonal section and also changed the tiles to 2.5ft instead of 5ft to get a better look. I'll figure out how to emphasise the actual 5ft double squares later. I'll also tidy up the bend from straight to diagonal.
Should look better when details are added I think. I'll add some colour back into the dungeon walls and floors if the final map looks too dull.
Should have another update tomorrow, or later tonight. I also want a printable map of the main inn in Sandpoint - The Rusty Dragon - as the party have decided they're staying there. So will probably swap back and forth. I've probably got at least a week before they reach the Catacombs of Wrath.
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The Cult of Life and Death - Simple Dungeon Map
I did this to play around some more with colour key effects - and just to show that sometimes I actually finish my maps!
Some of my previous dungeons posted here from a few years ago had nice effects, but the walls and floors were all complex multipolies and took hours to do. So I wanted to knock up a quick dungeon map that mostly uses colour key to achieve the same results.
The dungeon layout is an export from the Watabou One Page Dungeon generator. I changed the name and the room contents.
The Cult of Life and Death Dungeon.
All symbols and fills are from Profantasy Products, so I've attached the FCW file.
The title font is Narrasil from MonkeyBlood, with was included in the Ryecroft Town issue of this year's annual, but I think you need to install that particular font manually.
Other than that font, all symbols and fills are from either SS4 or the Jonathon Roberts dungeon annual issue. The cartouches are from SS5.
EDIT: I've attached an updated FCW with everything moved to the correct layers - including the colour keys.
Also I realised that there are assets from 2 other annual issues. The red pool is from CA125 and the brown background on the WALLS MASK sheet has a texturize effect which uses a file from CA24.











