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Monsen

Monsen

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Monsen
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Remy Monsen
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  • Tutorials

    This thread about Tutorials is one of the curated threads in the Resources category. It contains a list over various written tutorials available. Note that many of the tutorials are hosted on sites external to ProFantasy, and ProFantasy takes no responsibility for the content of these sites.

    Only this top post is curated, users can use the comments below to provide links to additional tutorials. Tutorials from the comments may or may not be included in this curated post, so browsing the comments below may find you nice tutorials in addition to this list.

    Use the Flag link to report out-of-date links in this topic, for example removed tutorials or pages that now post inappropriate content and should be removed from the list. Don't use it to suggest additions.

    Video tutorials have their own topic.

    Official Material

    There are quite a lot of tutorials in the official documentation. Most of these are pdf files you can find in the Documentation directory inside your CC3+ data directory.

    A significant portion of the CC3+ program manual are tutorials for how to do things in CC3+, these tutorials mostly use overland mapping as an example, but they do teach you a lot of useful things even if you will primarily be doing other kinds of maps, like dungeons.

    Almost all the products/add-ons comes with an Essentials guide which gives you a brief quick start into that product with a short introductory tutorial.

    The annuals are not just a great source of new styles and symbols, but each individual issue comes with a mapping guide for that style. Even if you don't plan to use that style, these guides often end up teaching you additional tips and tricks useful for your other mapping.

    The Tome of Ultimate Mapping contains various tutorials for almost every one of ProFantasy's products. Just as with the user manual, tutorials may still be helpful even if they are for a different type of map since the basic way of doing things in CC3+ doesn't change between overland and dungeon and city maps.

    The ProFantasy Blog contains a lot of useful articles, many of which take a tutorial format.

    Tutorials


    LoopysueAutumn GettyjmabbottWyvern[Deleted User]pdjRaikoMapjunkiearsenico13JimP
  • Terrain textures - another project/another texture

    This is because that fill style isn't defined in the first map. The first map is made in a different map style, and thus don't contain the Wielink fills.

    Adding those to the first map is easy. Open the first map, use Draw -> Insert File, pick the new map and hit Open. Now, with the new map on the cursor, just hit escape immediately instead of clicking to place, and the fills will be imported.

    NefaritJimPMaidhc O Casainargel1200
  • Commission WIP

    Brush patterns don't scale, which means they look different at different zoom levels, and will guaranteed look different on screen than export/print. It is not recommended to use those.

    You should be able to make a similar symbol fill, or just create an image in an external editor and import it as a fill.

    jmabbott
  • How to change image file path?

    You can use :CC2EDIT: on it.

    Note that it can be a bit difficult to target the edge of the red x image, the actual edge seems to be a bit inside the visual edge, into the gray area. (Note that you can "spam-click" this command. Since left button repeats the command, and the command ends whenever you click with a non-valid selection, just keep clicking will reactive the command for another try)

    Chumbleargel1200
  • Polygon and landmass properties changed with no apparent reason

    Combining the polys only led to the loss of the coastline as such, only a simple outline could be created, so we discarded this option and instead tried to hide the overlap with another poly of the same color as the landmasses. Yet no matter on which layer it is placed, the coastline seams remain visible.

    Don't do this. CC3+ isn't a painting program where you can hide things by painting over them. When landmasses are connected, they should be a single entity.

    You can always edit an entity (see https://forum.profantasy.com/discussion/7620/command-of-the-week-drawtools-edit-week-40) or combine multiple entities (see https://forum.profantasy.com/discussion/7048/command-of-the-week-complex-shapes-part-1-week-11) [Apologies for the images all appearing at the bottom of the instructions, these posts need to be reformatted for the upgraded forum]

    Also, what layer you have things on doesn't matter, layers are just groupings, it is the sheets that determine order in the drawing.


    Many drawing tools take their properties as percentage of the map border, which means they get larger as when the map gets larger, and also affect fractal settings for drawtools. This only applies to new entities drawn though, not existing ones in the map. Color changes could eb because of effects, these can also be configured in sizes relative to the map size, which means they can get larger compared to entities in the map, and thus cause shifts in color, depending on what kind of effect it is.


    For fill settings, make sure the fill style is set to Solid and not Outline if you fill with solid colors, otherwise the fill style needs to be set to whatever bitmap you want.

    Loopysue