The Desolate Fens. Small ruins and towers to help defend them. Only village left has a wooden palisade around it. These folk gather peat, dry it, and then sell to nearby villages, towers, and castles as winter fuel for cooking and heating.
forgot to add some text.
Late at night, especially when there is no moon, travelers near the fens can hear howls in the distance, or the wind whispers tales of death and horror.
The last village doesn't show lights at night. The others did, and they were attacked and are no more.
Tales of coins and various magical items abound about the ruined towers. Those who go there to look, never come back.
But this Castle/fort could be compromised. The corners are heavily defended, but not the rest of the walls. Maybe they think the corners are the most vulnerable ?
I would probably start by reducing the glow on that road to something much less, probably 1. The shadows are also too light, I would probably have kept the shadows as black, that gray color doesn't really do it.
Wrel Tower. Another last bastion before the adventures in the nearby Mountains.
The ruins in the Northwest part of the map, don't ask about it as it isn't there.
But if you ask a peasant, and there are no guards nearby, they will say its the old tower, and is believed to be haunted. Even though there is just a small ring of stones left. The guards will imprison anyone who keeps asking about it as they don't want to bring down the curse on the (new) Wrel Tower.
What is the curse ? I leave that up to the DM/referee that uses this map... but giant mallards might be involved... "Quack ?", oops, never mind !
But here are the three shops in Bell. Even the one that is well lit up seems dingy and dark. The yellow floors are not helping. A rather dreary shade of yellow.
I used the CA03 Fantasy Tavern Template to make these.
Had a hard time finding tools, etc. for such paces. I think I saw them, but couldn't locate them.
The larger storage building will be later this week. The trap door in the Cheese shop is the storage area for the cheese. Have to label that.
The caretaker has been here for many long years. Doesn't seem to age a bit.
Seems rather feeble... but the place has never been robbed.
Oh, there have been screams at night, a villager carefully knocks on the door and asks if everything is alright ?
The caretaker may or may not say there was an intruder, but everything is fine now.
The villager runs away as something large and ponderous is heard approaching the door.
The next day the head guard calls on the caretaker, bringing more food and firewood, and asks about was there any trouble last night ? The wall guards heard screams.
The caretaker has replied in several ways a) looks startled and claims it was a mouse all taken care of. 2) Or there was an intruder, there are their belongings if you want to give them to relatives, but I haven't seen the intruder this morning, must have run away, 3) or asks, "What noise ?"
The head guard apologizes for bothering the caretaker, who replies not a problem Sir, thank you checking on me.
And the guard leaves, until next time. Until next time.
That brings the total to 27 maps, out of approximately 37 maps. How many more depends on details and etcetera.
Might need an oven for bread baking either in the store or close-by outside. There's probably space enough in the work room for a large bread oven though. Perhaps also a butter churn?
And we shudder to think of the bargain struck with the Yellow Linoleum Salesman...
Comments
Effects need work.
The buildings in that map do look a bit weirdly lined without any apparent reason, especially given all that open space near the road.
forgot to add some text.
Late at night, especially when there is no moon, travelers near the fens can hear howls in the distance, or the wind whispers tales of death and horror.
The last village doesn't show lights at night. The others did, and they were attacked and are no more.
Tales of coins and various magical items abound about the ruined towers. Those who go there to look, never come back.
And here is another tower/village area. Out Stretched Tower, out there by itself. So it is somewhat self sufficient.
But this Castle/fort could be compromised. The corners are heavily defended, but not the rest of the walls. Maybe they think the corners are the most vulnerable ?
Last stop before Keeper Tower, and battles with the humanoids. That is why the storage warehouses, two stables, and a large inn.
I'm not happy with the effects I chose. They look off to me.
fcw attached.
The shadows are also too light, I would probably have kept the shadows as black, that gray color doesn't really do it.
First is color gray 243 second is color zero for shadows,
The ruins in the Northwest part of the map, don't ask about it as it isn't there.
But if you ask a peasant, and there are no guards nearby, they will say its the old tower, and is believed to be haunted. Even though there is just a small ring of stones left. The guards will imprison anyone who keeps asking about it as they don't want to bring down the curse on the (new) Wrel Tower.
What is the curse ? I leave that up to the DM/referee that uses this map... but giant mallards might be involved... "Quack ?", oops, never mind !
On my cell
You are much better than I am at actually getting your maps finished. I'm such a procrastinator.
But here are the three shops in Bell. Even the one that is well lit up seems dingy and dark. The yellow floors are not helping. A rather dreary shade of yellow.
I used the CA03 Fantasy Tavern Template to make these.
Had a hard time finding tools, etc. for such paces. I think I saw them, but couldn't locate them.
The larger storage building will be later this week. The trap door in the Cheese shop is the storage area for the cheese. Have to label that.
The caretaker has been here for many long years. Doesn't seem to age a bit.
Seems rather feeble... but the place has never been robbed.
Oh, there have been screams at night, a villager carefully knocks on the door and asks if everything is alright ?
The caretaker may or may not say there was an intruder, but everything is fine now.
The villager runs away as something large and ponderous is heard approaching the door.
The next day the head guard calls on the caretaker, bringing more food and firewood, and asks about was there any trouble last night ? The wall guards heard screams.
The caretaker has replied in several ways a) looks startled and claims it was a mouse all taken care of. 2) Or there was an intruder, there are their belongings if you want to give them to relatives, but I haven't seen the intruder this morning, must have run away, 3) or asks, "What noise ?"
The head guard apologizes for bothering the caretaker, who replies not a problem Sir, thank you checking on me.
And the guard leaves, until next time. Until next time.
That brings the total to 27 maps, out of approximately 37 maps. How many more depends on details and etcetera.
And we shudder to think of the bargain struck with the Yellow Linoleum Salesman...
And you're welcome.
Oh, the curtains. I found that a curtain, when my players expect a stone/brick wall, bothers them more.