For this set of maps my plan is to make a map, fix it up a little bit, and go on to the next one.
Then go back and refine them by tweaking effects, maybe make an area map if I haven't already. Maybe add some root cellars or dug outs or a basement in whatever map needs such things.
Symbols can be whatever scale you deem fit for the map.
This is looking really mountainous. I think you might have a shadow effect on the sheet the mountains are on. They look a bit like they are floating. Try switching it off and seeing if they look better.
Yeah, its a shadow on there... I'll have to separate out the trees, tower, and ruins and put the shadow on them on a separate sheet.
The mountains are more to give an overbearing feel to what the tower is facing. Just looks kinda odd to me, as at 1 x 1 mile, only the edge of the mountain the keep is on should show, I think.
But I also didn't want to use hills because it isn't on a hill. And to show the bad guys aren't that far away.
Since those mountains comes with a built-in shadow anyway, I am thinking you probably don't want the wall shadow effect at all here. Or if you want it for some of the symbols, move the symbols that need such a shadow to a separate sheet. But all of the overland symbols from the CC3 Overland set do come with built-in shadows already.
But the villages/town are 180' wide and the tower is 74 feet wide. The two evil areas are 670' and 630' from the tower. 630' feet is twelve hundreths of a mile. 0.11931
Looks much better. Were you using connecting symbols for the wall or a drawing tool? (They seem familiar to me but I can't remember where from. Source Maps: Castles! maybe?) I recommend using a dedicated gate symbol rather than the two larger towers for the entry to the compound. Also wall tower roofs don't need crenellations unless there is access to them for archers. (A trap door maybe?) Same for the "Main Tower". Since the walls are relatively thin (5-8 feet isn't much to fend off a determined assault) they are probably solid and would require outside access by stairs or ladders to man the parapets. Finally the dirt road should have a Dirt bitmap fill and perhaps an "Edge Fade" or "Glow" effect for the verges.
Just have a sheet for the type of shadow you want - i often use SYMBOLS FLAT with no shadow, SYMBOLS LOW, SYMBOLS and SYMBOLS HIGH each with different shadow length.
Comments
For this set of maps my plan is to make a map, fix it up a little bit, and go on to the next one.
Then go back and refine them by tweaking effects, maybe make an area map if I haven't already. Maybe add some root cellars or dug outs or a basement in whatever map needs such things.
Its in the lower right corner. In case you don't spot it right away.
Likely add some small tree areas in the plains. Maybe something else.
Mountains at the bottom are larger than the ones at the top. I did this deliberately, hopefully to give a bit of perspectives/hugeness to the area.
I guess this is okay for an area map.
Next map will be a closer look at Keeper Tower. Then the tower maps themselves.
edit: map scale is 0.005, and the mountains are at 0.05 to 0.02. I misremembered.
The mountain symbols are larger than need be, to give more of an overwhelming feeling to the small keep.
Hopefully it works.
This map is 1 mile by 1 mile. The ruins of a small town a ways from Keeper Tower. Added more trees.
Increased the text glow, it didn't seem very obvious to me at lower settings.
This is looking really mountainous. I think you might have a shadow effect on the sheet the mountains are on. They look a bit like they are floating. Try switching it off and seeing if they look better.
The mountains are more to give an overbearing feel to what the tower is facing. Just looks kinda odd to me, as at 1 x 1 mile, only the edge of the mountain the keep is on should show, I think.
But I also didn't want to use hills because it isn't on a hill. And to show the bad guys aren't that far away.
first map the wall shadow strength is 50%.
second map the strength is 30%.
Probably fill in some hills as part of the lower edge of the mountains.
Thanks.
I'll redo it so just the Keeper Tower and right around it on this map.
It really does say Keeper, not Keoper.
I can add some things in later.
But the villages/town are 180' wide and the tower is 74 feet wide. The two evil areas are 670' and 630' from the tower. 630' feet is twelve hundreths of a mile. 0.11931
So I don't need to redraw this map. Whew.
I will add things to it later.
These are preliminary maps. Details and refinement comes later.
On my cell phone. Had an ant problem. Hopefully gone. Otherwise I wouldn't be up this late.
Scale is 10' squares and the map is 200' across.
The symbol is Wall CT 10' 1.Fountain from CA117, houses from CD3B.
So, to alter the walls and towers, I would have to use something else. I might be able to find trap doors from another symbol set.
Added a bit more text. Firewood, and a chopping block with more firewood.