EdE
EdE
About
- Username
- EdE
- Joined
- Visits
- 551
- Last Active
- Roles
- Member, Betatester
- Points
- 536
- Birthday
- February 5, 1965
- Location
- Ohio, USA
- Real Name
- Ed Elce
- Rank
- Surveyor
- Badges
- 5
Reactions
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Lighting Question
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WIP Lighted Dungeon
I've been playing and failing at making ligthed dungeons for quite some time. The secret is to not have a Directional Wall Shadow effect on the walls of your rooms that you apply the Wall Shadow, Point Light Setup and Final effects to. Must admit, I did not see anything specific about that in the Tome but I resorted to shutting effects off one at a time and.... BINGO...
Still needs quite a bit of work but I can FINALLY make a lighted dungeon....
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Quo Vadis Monthly Symbols?
Mike Schley (SS4) is a favorite for dungeons and battle maps, but I agree with Monsen that there are many opportunities to expand SS4 but maybe expanding the symbol selection for SS2 Dungeon A can also be considered. I always try to create a map in SS2 D-A first but frequently end up defaulting to SS4 because of the much larger symbol selection. More choices are usually better even if is more options for existing symbols.
Mine symbols with a theme: Orc, goblin, kobold, dwarf, etc.
More crypts, sarcophagi, coffins
General merchant shops: more shelves with various merchandise, weapons racks, etc. with a top-down perspective
Wagons, food carts, market stalls
Small shrines
Horse troughs
Docks: Cranes, hanging nets, net makers shop, drydocks, bollards, mooring points, more boat/ship symbols
For cities, I'd suggest row houses mixing house sizes, materials of (roof) construction and shape. As one speaker commented during a mapping seminar recently, many fantasy city maps show single houses ("Americanized"), but the reality of many medieval cities contained no space between buildings in most poorer neighborhoods.
Most worldbuilding "how to" literature points out that many cities will be co-located with rivers, lakes & coastlines but I feel that the dock ward symbols are underrepresented in many styles.
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First attempt at a deck plan: Bruda's Scow
I followed the Live Mapping tutorial for Sailing ships from Annual 3 and things worked out better than expected for a first pass. This was a great tutorial for learning a few tools I had not used previously. The map is still WIP, but it has me searching the internet for more assets that I can use to fill out [Clutter up :-) ] the deck. Thought y'all (all y'all?) might enjoy the progress. This is intended to be a bulk carrier of cargos such as rock salt or similar cargos. Feed back is always appreciated. Need to find a better solution for the hatch covers, but I stuck to the assets in the style for the moment.
Cheers, Ede
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WIP Inside a giant tree








