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Loopysue

Loopysue

About

Username
Loopysue
Joined
Visits
10,039
Last Active
Roles
Member, ProFantasy
Points
9,887
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

Latest Images

  • Spider Attack!

    Thank you :)

    Ricko
  • Assistance with Map Overview Export

    I agree with Kertis

    These are the settings I use to export the largest of my example maps as JPG files. The file size resulting is usually around 5.7MB and visually no different to a png file.

    Notice the Antialias setting, and also keep tabs on the "work size" shown lower right. More antialias is a smoother result, but it also increases the work size. Try to keep that no larger than 10,000 x 10,000.

    Incidentally, with this setup you can export the map as JPG without having to use the rectangular section options. The export will be automatically trimmed to the map border so that the longest side is 5000 pixels. These settings also do away with the white space around the map.


    Royal ScribeSkidAce
  • Is CA46 Castle Walls still state-of-the-art?

    Yes, all the annuals work with CC3+ because they were updated to do so. (If you should find an exception to this rule please contact Tech Support).

    Unless there is a style of a similar name with the additional word 'revisited' included, then the one you have is likely to be the most up to date version of that style (or toolset). To the best of my knowledge there isn't a 'revisited' version of that issue.

    Royal ScribeJimProflo1
  • Getting Symbols and Random Streets to Match

    Varicolour symbols aren't perfect and usually used only for a bit of variety, so they might well be not as heavily shaded in some situations as the regular non-varicolour symbols. The situation with building entities is similar. They are used mainly as infill in large cities and don't always perfectly match the regular symbols.

    There's also a mismatch in the scaling of the symbols and the roof fills used on the buildings, in that the buildings are twice the default size, having been pasted at a symbol scale of 2 rather than 1. That's not a problem in itself, but it does mean that all the tiles on the buildings you draw will look only about half the size of the tiles on the symbol roofs. The solution to that part of the problem is to double the scale on all the roof textures in the Fill Styles dialog.

    In this shot I have rescaled the appropriate roof texture and drawn a new building in the "SS5C Rounded Shingles Grey..." style. I've also used different sheet effects to the ones you had set up - switching the existing set to inactive and copying across the shadow effect from the SYMBOLS sheet.

    The beauty of sheet effects on the BUILDINGS sheet is that you can add colour altering sheet effects and the buildings will respond. I've added an Adjust Hue/Saturation sheet effect to make the buildings paler.

    Here is the setup I used if you want it. Only that one roof texture has been rescaled from 40' to 80'. The rest have yet to be done.


    EDIT: sorry, for some reason I accidentally deleted the very first paragraph before I posted it the first time. It's back now.

    JimProflo1
  • Getting Symbols and Random Streets to Match

    I'm not sure if its my PC or the file, but I can't either open that directly or save it to open it from my desktop.

    Can anyone else open/save and open this one?

    EDIT: I grabbed it with IDM instead of Edge's default downloader. That worked.

    SkidAce