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Loopysue

Loopysue

About

Username
Loopysue
Joined
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10,359
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Roles
Member, ProFantasy
Points
10,110
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

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  • Quoting an Old Post in a New Discussion

    You can copy the relevant text and paste it into your new thread, then click the syntax mark to the left of the pasted paragraphs and set the style to be a quote.

    Like this

    Don't forget to add credit to the person who wrote it.

    ...

    Or you could just hyperlink to the comment:

    Go to the comment you want to quote, right click the time stamp under the name of the person who made it and copy the link. You can then paste it into your new comment and hit return. Providing the quoted comment isn't a mile long it should appear in a box.

    KertDawgEdE
  • [WIP] Trying to design a barrel roof

    Good result :)

    I would pick whichever one matches the rest of your map.

    Royal Scribe
  • [WIP] Trying to design a barrel roof

    I'm not aware of any purpose made app that will do that, but I've always done mine using the method described in the Tome starting on page 407, where the instructions are given for how to do it in GIMP - a free bitmap editor.

    In a nutshell the apparent pitch of the roof is dictated by the amount of blue in the map file, while the direction it faces is controlled by the amount of red. The combination of red and blue creates a strangely beautiful 'map' of the roof that CC3 uses to shade the otherwise flat bitmap image of the tiles, or thatch etc.

    To create a barrel roof map file you would have to use a gradient for the blue, but once you understand how it works it's not impossible to make your own.

    In this shot I took of a couple of the building symbols in Darklands City, you can see how the red factor of the purplish map files changes in a radial pattern from 0 red to 255 red in an anticlockwise fashion (RGB values). And you can also see that the corresponding roof bitmaps are flat as pancakes until they are combined with the map file in CC3.

    All in all, for a one off barrel roof in a single map like this it might be too much time investment to go as far as making a proper bitmap symbol with a map file for shading, so shaded polygons can do a reasonably good job.

    The result in CC3:


    Don Anderson Jr.Royal ScribeCalibreGlitch
  • [WIP] Trying to design a barrel roof

    Maybe one day, but there are the other 99 things on my list of jobs to do first.

    Don Anderson Jr.Calibre
  • [WIP] Trying to design a barrel roof

    A Blend Mode effect is similar to the blend modes used in PS or other bitmap apps to apply effects between their layers, only in this case it's between sheets. If you turn all the polygons mid-grey their shading will create a relatively smooth 'arch' without the fizzy appearance of any texture. You can then blend this to a nice simple rectangular polygon of a roof texture of your choice on an underlying sheet using a Blend Mode set to 100% opacity and Soft Light. Soft Light is a Blend Mode that will shade and highlight the underlying roof texture according to the shade and light of the roof arch.

    Royal ScribeGlitch