Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 10,416
- Last Active
- Roles
- Member, ProFantasy
- Points
- 10,161
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
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- Cartographer
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Live Mapping: A Not-So-Peaceful Village 2
Hi Everyone :)
In this week's live mapping session Ralf will continue working on his village map for the Community Atlas Project and its 1000-maps celebration.
Come and join in the chat with the live session on YouTube here:
https://www.youtube.com/watch?v=PBzOFXIk1Wk
Or you can watch it here later if you wish:
Date and time shown in the side bar of the forum, or on YouTube if you follow the link.
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Photo Hex Map W.I.P
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[WIP] Per-Nezahd
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Apply opacity map?
You could make a small symbol set of pacthes of the terrain you want to blend over in a bitmap editor, import them in the symbol manager and make a random collection of them. These are terran patches for Forest Trail.
No part of these symbols are fully opaque, as that still causes hard lines between the two shades.
Here is the result in the Ranger's Hill example map.
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change map border colour and thickness
Thanks :)
The frame is a very long thin polygon bent around the outside of the map rather than a line. It's also filled with a texture, although it didn't look like it. What I've done is halve the width of the long thin polygon using the move node tool to bring the corners in from the outside, and replaced the fill with a solid colour you can change. I've put it on it's own layer (FRAME) and frozen the BACKGROUND and SCREEN so you can edit it in peace.
I've left the MAP BORDER layer unfrozen because if you decide to make the frame even narrower you will also have to move the green lines on the MAP BORDER layer to match the adjusted outer edge of the frame.
Hope this helps.
