Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 10,358
- Last Active
- Roles
- Member, ProFantasy
- Points
- 10,110
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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[WIP] Kingdom of Gongodûr
It's coming along nicely, but where Tahoma might be an extremely tidy font, but it is also extremely thin, like writing with a micro pen. You might benefit from using a slightly bolder font so it stands out a bit more from the details of the mountains. It's a non-serifed font, so consider whether it really works with the serifed Avalon Quest.
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1000th Map Competition: Ober, Southern Scar
I found this interesting article that sort of explains the existence of hedgerows in the UK. They're basically part of our culture inherited from the Bronze Age, so I guess it all depends what was going on in your part of the world 3 or 4 thousand years ago.
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Live Mapping: Height Transitions in Dungeons and Caverns
Hi everyone! :)
This week, Ralf will be answering another topic request by taking a look at creating visual height differences in dungeon and cavern maps.
https://www.youtube.com/watch?v=wLgKmy3ooPY
All sessions are recorded (minus the chat), so if you miss the session you won't necessarily see what the questions were, but you can still see the video at a later date - either on Youtube or right here.
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[WIP] Community Atlas - Eknapata Desert
Better again.
The thing about sheet effects is they do take a lot of tweaking to achieve perfection, so you may wake up tomorrow morning and take one look at it and decide to change it again.
I don't think it's too much, but it may still be on the borderline of too little. Small adjustments are better than large ones till you hit the sweet spot between not enough and glaring. And then there will always be issues with subtle but efficient text glows where some may still not be able to see it even though you can.
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[WIP] Community Atlas - Eknapata Desert
That's better. The labels are no longer screaming out of the map like before, but I think you may need to increase the opacity or the extent of that one glow. There's at least one label I can't easily read - the temple of Fah. I might not have adjusted it to perfection, but only enough to show you how little you could sometimes get away with.



