Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 10,042
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,887
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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Invisible entities outside of map on TEMPLATE layer
Point entities on the TEMPLATE layer were once used to fix sheets that were otherwise empty. If they weren't there the sheet would vanish next time you opened the map.
That's how it used to be, and quite a few of the older templates still have them in place.
Things have significantly improved over the years, so you can safely delete those points now. Just hide everything but the TEMPLATE layer and box select them to delete.
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Community Atlas 1000th map Competition - Please Vote (Even if you didn't participate yourself)
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WIP - Competition - Efva Taesi
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Editing continuous wall symbols.
Do you mean the cliffs?
The cliffs are mapped symbols like house symbols, so you should be able to use any of the colour modifying sheet effects on them. There are certain issues with the cracks at the top of the cliff where there are transaparent parts of the symbols that take more colour than they should. You can cover that slightly with an overlapping terrain patch.
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[WIP] Atlas Contest : Ingensteds Village, Seal Island, Alarius
If I remember correctly that's something that happens if you have the light 360. I have a vague memory that Joe Slayton (Joe, you can bash me over the head if I'm wrong) once suggeted that it was better to use several lights with an angle, for example 4 x 90 degree lights rotated to shine out to the four points of the compass.
I might be completely wrong, but maybe it's worth a try on a separate sheet?



