Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 10,042
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,887
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
-
Please help with hex map scales...
CC3 provides a way to automate hex grid creation.
In the Draw menu find the "Hex or Square Overlay" option and click it.
This will show you a dialog like this one below, where you can specify which way up you want your hexes and how big you want them in map units. If your map is an imperial overland map this would give you hexes that are 6 mile hexes. In a metric map the same settings would give you hexes that are 6km hexes. In a city or dungeon map, 6 map units would be 6 feet in imperial templates and 6m in metric templates.
If the grid you create is wrong just delete it and try a different scale.
I hope that helps.
-
Live Mapping: Naomis Floorplans. 28 Nov
Hi Everyone! :D
Next week, Ralf will be creating a tavern layout with the Naomis Floorplans style, which is included in the Humble Bundle offering: Maps Extravaganza 2024.
Come watch it live and join in the chat here on Youtube: https://www.youtube.com/watch?v=Ondg6forUKM
Or if you prefer you can watch it here on the forum (no live chat on the forum)
-
WIP - Talessa
-
[WIP] - Sakherma Ruins
-
[WIP] - Sakherma Ruins
Whichever fill you use for the dunes, I recommend making the bevel wide enough that the dunes have a ridge at the top instead of a bump. If you add an Edge Fade, Inner to the dunes as well, the bottom of the slope doesn't hit the ground so sharply. Adding an EFI also blends the fill of the dunes with the background a lot better.
These are the sheet effects settings for the above example:
You may or may not want the shadow. That's up to you. But if you do want it I recommend using an ordinary "Wall Shadow" and not the usual directional one. It plays better with the other effects.

