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Loopysue

Loopysue

About

Username
Loopysue
Joined
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10,358
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Roles
Member, ProFantasy
Points
10,110
Birthday
June 29, 1966
Location
Dorset, England, UK
Real Name
Sue Daniel (aka 'Mouse')
Rank
Cartographer
Badges
27

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  • How does multi-floor works

    There are some handy live mapping sessions dealing with multi-level dungeon maps.

    Try this one: https://www.youtube.com/watch?v=Ani2oYh_dMg

    Ralf generates a floorplan from a city building in the video, but you can generate a multi-level map by adding a number of levels to your new map in the New Map Wizard. After that the work is very similar.

    Generally, if you start one from scratch using the New Map Wizard, you draw the main walls and add the stairs to the ground floor level, and then copy those things to the other floors, altering them as you go if the building has different extents on higher floors. Ralf covers copying in the video.

    Don Anderson Jr.Wyvern
  • how to feather the end of roads

    Add a new sheet above the roads (below them in the list order on the Sheets and Effects dialog), add a Blur, Alpha, and then an Edge Fade Inner sheet effect to it, and then draw a patch of the background texture on it over the end of the road. You will have to adjust the EFI until you get the desired fade length.

    I use the Blur, Alpha to prevent Transparency Acne, which is an undesirable side effect when using the same fill on top of itself with an EFI.

    Here I drew a 'road' of lava texture on my BACKGROUND land in an overland style, and then added BACKGROUND 2 with the necessary sheet effects to add the patch of more land texture over the end of the road.


    Royal ScribeDon Anderson Jr.GlitchWyvern
  • Birdseye Continental - style development thread

    Ok then. I'll leave it there for you two :)

    Royal Scribe
  • Birdseye Continental - style development thread

    Ok. Does anyone else still want the old volcanic texture, and call it "Volcanic 2"?

    Royal Scribe
  • Birdseye Continental - style development thread

    Thanks Don and Wyvern :)

    I've taken a screen shot of that initial image showing the different types and stuck it in the file of reference material. That will be more useful for the regional version of the style. For me, this intial continental map style is more about the fact that this is a volcanic province and there are bumps on it - represented by the bevel ridges and the classic shield vocano cones.

    I'm glad we've sorted things out a bit with the new terrain texture.

    CalibreDon Anderson Jr.