Loopysue
Loopysue
About
- Username
- Loopysue
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- Member, ProFantasy
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- June 29, 1966
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- Real Name
- Sue Daniel (aka 'Mouse')
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Birdseye Continental - style development thread
@Traveller Nothing is set in concrete at this stage. I'm considering some kind of mountain ridge symbol as an addition to the bevel effect, so that people who want a bit more than just a bevel can have it. I'm going with dots and circles for structures, though. Anything more detailed than that would look terrible at this scale. Those kinds of things could be included in the regional version of the style, which I hope to do at some point.
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Birdseye Continental - style development thread
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Birdseye Continental - style development thread
The wetlands are already there. I've labelled the marsh, but not the swamp.
The swamp fill may need a bit more definition, across the inlet from Bantu
The forest fills are mere placeholders for now. All the same texture coloured differently by Colorize sheet effects. They will look a lot less like lumpy porridge by the time I'm done ;)
All the fills will be refined before publication.
I've got one river drawing tool. I think I will call it "River, default Amazonian", as it's 3 miles wide.
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Birdseye Continental - style development thread
These are good ideas, and they are definitely the kinds of things I will be considering for the 'Birdseye Regional' style, later on this year (hopefully).
However...
With this continental/world scale style the cities and towns are so tiny as to be nothing more than dots. That's because Arragosa is almost 2,800 miles from tip to tip, and as long as the entire United States is wide (2,800 miles).
Mike Schley's Structure symbols are the largest we have, but even the largest Mike Schley city symbol looks like a smudge on this map. I put one in the middle of the desert below.
Your ideas are good, but I mean to save them for the regional version of this style.
I'm hoping that Birdseye Continental will become an option for converted FT world maps - a style that will be colourful and textured by terrain type, yet simple enough to be clear if used in a world map.
EDIT: And with that last thought in mind, I might need to do something about the lack of contrast between sea and land...
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Birdseye Continental - style development thread


