Loopysue
Loopysue
About
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- Loopysue
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- Member, ProFantasy
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- Sue Daniel (aka 'Mouse')
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CC4 Overland Development Thread
Here is the first mountain draft dropped down on isometrically scaled borrowed Birdseye Continental textures. There will be new textures specifically for CC4 Overland, but the colour scheme will be much the same.
There are several things wrong with this first draft, like the base shape (which should be level rather than tilted) and the mountain colours (which definitely won't be kind of brownish), but the painting style is more or less the one that's worked best so far - no inking, but everything drawn with ink-style lines, but instead of drawing in black they are drawn in colour.
What do you think?
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Ricko's Questions
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City on a Rock
City Cliffs is not a stand alone style, but a symbol pack that can be used in any regular city style.
Create a new imperial scale city map in a style of your choice and click the first icon on the catalog toolbar, Bitmap A Style Catalogs|CD3CATICON1|and select the CA63 Cliffs setting. This will load the new Cliffs catalog into the catalog window.
Choose the first symbol listed in the catalog window (called CA165 Cliff 1|10|1) and click where you want to start the cliff...
It works just like any other connecting symbol after that - providing you have picked an imperial map template. One of the things that we didn't realise until after the cliffs were released is that they simply don't work in metric templates.
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Can't find 1930s Travel Guides in Floorplans
@Claude Vervoort, and @roflo1 - Please can you both (individually) enter a Tech Support request via your Registration Page on the main website? Log in to your account and hit the tab called 'Support'.
Ralf will then be able to set you up with the missing files.
Thank you.
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CC4 Overland Development Thread
Yes, I will be doing cliffs. The style should be about the same size, and the same range as the basic MS style without the free monthly stuff to start with.
However, since I've only just finished rendering the full set of mountain and hill models from Blender, that may be a few weeks away yet. First I have to figure out the finer points of the style with the mountains as test guinea pigs. Should there be inking? Should they be generally darker or lighter at the top? How big should they be, and what exact colours should I use? Those kinds of questions. It takes several iterations and redrawing the same thing over and over till it's right. I expect you will all be really bored of seeing slightly different versions of the same few mountains before I'm satisfied they are good.
And then I might dive straight into the structure symbols. One of the weak points of my overland styles is that they never have enough structure symbols, so I want to change that by moving them up the list of priorities because some of that weakness is due to the fact that they usually get left till last.
Although... I might need to do the textures straight after the mountains to establish the colour scheme.




