Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 10,121
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,981
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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Project Spectrum - Part 2
Thank you for all your appreciation :)
Next up, I have a set of proto-cliff symbols. Now these look rough because they are raw Blender renders. That's why there are strange triangular bits where the Blender's Cycles rendering machine can't be told to ignore the back faces of the models and I had to hack it by telling it to see through only one layer of polygons. It still sees the back of the cliff where it's still visible as the first layer of the model polys from the camera's point of view.
(that's Blender 2.79 btw - an out of date version because I just haven't got the time to learn and convert everything to 2.9, which probably does the job without even blinking, but which completely throws all my lighting in the air - as per usual with any new version of Blender ?)
Anyway... They're super clunky and only one length, but I thought you might like to be able to build crude plateaus to go with your mesas - once I've painted out the odd bits that is.
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The Misgivings (Rise of the Runelords spoilers!)
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Castellfollit de la Roca - remixed
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[FT3] adding an archipelago to a map
They are different tools that appear to do the same thing, but using different methods. All I know is that the prescale offset brushes tend not to do as much accidental damage to the world as the other brushes do if you raise and lower the same piece of land repeatedly as a result of changing your mind about things being land or sea.
For a more technical explanation you would need someone like @jslayton - if he is available :)
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Watabou + Ferraris









