Loopysue
Loopysue
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 - Loopysue
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 - Member, ProFantasy
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 - June 29, 1966
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[WIP] Post Station
You could search for "Anvil" In the Symbols folder, but I'm not sure if there is one.
If not you might consider downloading the free third party assets from Vintyri. I remember someone else wanting an anvil not so long ago and a comment on that thread about there being one in one of the Vintyri distributed sets, but I'm not sure which one it might be. I have a suspicion it might be the Dundjinni collection. All of the Vintyri sets are really huge. If you go that route you will want to pay close attention to the installation instructions in the guide that comes with the installer.
Links to all the free stuff can be found here:
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My mountains are dissapearing
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My mountains are dissapearing
Hello Anthonys :)
You are probably right. It is quite likely that the sheet order is to blame for your vanishing mountains.
Most symbols are set to paste themselves onto named sheets. You will see these sheets listed if you click the Sheets and Effects button |CC2SHEETS|. Your mountains are probably on a sheet called SYMBOLS MOUNTAINS, or one of the other SYMBOLS sheets, depending on the style you are using. The order of the sheets is upside down as it is shown in the list. In other words the BACKGROUND sheet is right at the bottom of the stack of sheets as they are rendered. Here is a quick example.
This screen shot shows the SYMBOLS MOUNTAINS sheet just below the BACKGROUND sheet, where the parchment background is visible.
(I have hidden all the other sheets to keep this simple)
In this shot I have moved the SYMBOLS MOUNTAINS sheet above the BACKGROUND sheet, and the mountains are now hidden behind the background parchment.
If you are unsure which of the SYMBOLS sheets your mountains are on, use the List option in the Info menu to find out.
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Best way to accomplish "edge striping," but with a tile/bitmap fill?
Hi WizardOfFrobozz :)
The result you got is very typical of using Offset on a very complicated polygon. If you imagine each node projected the set distance away from it's origin at a perfectly perpendicular angle to the line of the original, you should quickly see how a large offset will case most, if not all of them to fly off and cross over each other on the way. That's what causes the triangular shapes.
A suggested cure for this is to copy your landmass onto a new temporary sheet, hide all other sheets, use the SIMPLIFY command to grossly simplify the coastline of the temporary land shape, and then use that as the base of your offset. Once done, you can then moved the offset shape to it's proper sheet.
You might still find there are issues with a few crossed over nodes, but it should be a whole lot easier to use the node editing tools to put them right.
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SIMPLIFY is a keyboard command you type and hit enter or space bar. The command line will offer a default value, which expresses the minimum space the command will leave between adjacent nodes on the polygon you simplify. You can adjust this by typing a different number and hitting enter. You can also use CTRL+Z to undo the operation and adjust the number again if you wish.
EDIT: actually, I think Monsen's suggestion is better ;)
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How would you go about creating a stack effect?
I would do it by adding a series of new sheets - one for each step of the stack, and adding a lighted bevel effect to each sheet.
You might have to add a backing sheet between each one if you are intending to use the same texture for each layer. That's an identical copy of the polygon in a different solid colour immediately beneath each level. It prevents something called transparency acne from happening.
 
                            
                            


        
        