Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 10,002
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,872
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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Floating City
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CA style development - "Darklands City" (issues for September and December 2021)
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How to Represent Elevations in a Top Down DD3 Map?
Using sheets is probably the best way if you are quite happy to draw the shaded extent as a polygon shape.
The global sun only affects:
- how CD3 buildings are shaded, and
- which direction the shadows fall from objects on sheets with Wall Shadow, Direction sheet effects.
It doesn't affect the artificial shading you add using a sheet with black polygons on it. That sheet might have a Blur effect, and then a Blend Mode effect that is set to multiply. Transparency is controlled from within the Blend Mode.
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An alternative that isn't quite so flexible is to use a Bevel Lighted on a sheet on which you then draw polygons of texture or one of the semi-transparent fills. If you adjust the bevel to a huge width and use masses of smoothing you can get recognizable hills. However, the width of the shading won't vary.
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CA style development - "Darklands City" (issues for September and December 2021)
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Live Mapping: Historical Floorplans with Symbol Set 2









