Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 10,008
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,874
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
-
Marine Dungeon - further developments
-
Marine Dungeon - further developments
Thank you, Elfling :)
I just hid the water to show the walls without it, but now you mention it I probably didn't even think about them because I sometimes have dreams where the atmosphere is still air, but the creatures of the sea swim through it like an ocean. It's probably because an early geography teacher of mine once impressed upon the class that the atmosphere is really a gigantic ocean of gas...
-
Marine Dungeon - further developments
I've started working on the ruined parts first, since that got the most votes on the FB Group poll with shipwreck bits coming in a close second, and I was wondering what you might think of this first draft of a 5ft wide ruined wall connecting symbol. (Hex and oct corners aren't yet finished).
There's no reason it can't also be used in other dungeom maps as a perfectly ordinary ruined wall without all that water.
There will, of course, also be rubble and broken columns.
-
What printing suggestions do you have for printing maps as art?
At this size it looks good - nice and clear, no fuzzy bits or problems.
And this is quite large - large enough to print the map so that the mountain is maybe 2 inches tall in itself within the map and it would still look fine.
but if you blow the entire map up to wall size with 6 inch high mountain symbols you will be able to see the jagged edges of the lines, which are the pixels of the original bitmap image.
So it is better to print the smaller version nice and pin sharp so your friends can get their noses right up to the map and still be really impressed, rather than them having to stand back a bit so that the pixels aren't quite as noticeable.
As Remy explained above, this is a problem with all map graphics that are bitmap based, whether they are CC3 bitmap symbols, or PS symbols. All bitmap artwork is the same, and you can't get away from it.
The best way to tell if you will get pixelation if you blow your map up to the size you want to blow it up to is to print a smaller section of the map on your home printer at the same scale as you would print the whole thing on the bigger paper. Then you will see if the bitmap symbols and fills look bad.
-
What printing suggestions do you have for printing maps as art?
I would talk to the printer and ask to see some samples. Any printer worth the money will have a set of the same image printed on different media.
For your part, I would make sure that you aren't about to print anything that is too enlarged for it's own good. For example, a lovely bitmap mountain symbol might look fantastic on your screen, even a pretty big screen, but if you print it ten times the size on a piece of paper it will look fuzzy, or pixelated, because there is always a limit as to how large you can print a bitmap fill or a bitmap symbol. A3 and sharp is better on your wall in a nice frame, than A2 and all blurry and pixelated.





