Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 10,009
- Last Active
- Roles
- Member, ProFantasy
- Points
- 9,874
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
-
Marine Dungeon - further developments
-
Help with coastlines
Hello Keth :)
The coastline is a separate polygon on the COASTLINE sheet, while the land is drawn on the LAND sheet. If you open the Sheets and Effects dialog |CC2SHEETS| you can pick either one of these, hide all the rest, and Apply to see what I mean.
If you are editing the land mass with the Change Properties tool, you may find that you are turning both of those polygons the same fill, so that it looks like you have lost one of them. Check how many entities are selected in the command line at the bottom just before you pick Do It.
If you really want the land base to be ice/snow, rather than the default green land, it is best to hide the COASTLINE sheet before you change it, and then show it again afterwards.
-
Top down trees & vegetation for Dungeon Designer?
You may have seen trees from SS4 - Dungeons of Schley?
-
The Sunken Temple
-
Does Size Settings Matter for Output?
If you were using a vector style it really wouldn't matter what size you printed it, other than it being necessary to consider the Level of Detail. A town map printed on A4 would be better drawn to just show just the outlines of the buildings, whereas the same town map printed the size of a wall would look a bit blank if you didn't add all the chimneys, lose tiles and bird's nests. That's Level of Detail, and it's important to get it right for the size of the end product.
A style that makes use of bitmap fills and symbols is limited by the resolution of the fills and symbols, so you have to be careful not to print it so large that the individual pixels of the original artwork start to show. This has nothing to do with the resolution of the print. You can't print a symbol that is 100 x 100px at such an enlarged scale that it is effectively 1000 x 1000 px and expect not to see the enlarged pixels of that tiny symbol as little squares.
The best way to find out is to print a small sample of the map at the desired size and see how the bitmaps hold up.




