Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 10,419
- Last Active
- Roles
- Member, ProFantasy
- Points
- 10,163
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
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- 27
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CA style development - "Darklands City" (issues for September and December 2021)
A ditch at city scale is relatively easy because you only need to worry about the general appearance of the thing rather than adding too much detail.
Would something like this do?
That's a fractal polygon of the darkest grass shade drawn on top of the field with those three effects employed to give the illusion that it is sunken into the field. That's a dark glow set to outer, a pale shadow of the same extent, and an edge fade inner that is twice the width of the other two. You could use the same effect in any city map. I will find a way to leave it in the example map for you.
I've made it drain into the marsh and put mud in it instead of grass, so it makes sense in the map now
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Filling unneded space
Remy wrote an article on how to show and hide secrets here:
You can edit the sheet effects to taste. Open the Sheets and Effects dialog again, pick the sheet with the effect you want to modify, and then pick the effect itself in the right hand pane. Then click the Edit button and a dialog will appear with all the settings you can adjust. Click Apply when you want to see how your changes affect the map.
Playing with sheet effects can take a while, but time spent playing will pay off in the end when you will be able to tell exactly how you want something to look and know how to make it look that way in the future.
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Filling unneded space
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Filling unneded space
It sounds like you may have a line width set that is other than zero. Set the line width to zero and try again.
Don't worry - I forget sometimes and still end up drawing a line around an area instead of a filled polygon.
It looks pretty good for a first map. If you switch on the sheet effects those walls should cast shadows and feel a lot more like walls.
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CA style development - "Darklands City" (issues for September and December 2021)
I'm already worried about my cows, Wyvern! LOL!
I think I will try to straighten the neck of that one with the very long neck. They all look like their walking around in circles.
Hens? They'd be the little red dots I added (not really - just teasing ;) )
It was touch and go as to whether the larger animals were worth it at this scale. They really are completely tiny with not much in the way of detail.






