Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 10,363
- Last Active
- Roles
- Member, ProFantasy
- Points
- 10,118
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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ChkData DAV has no pending DRQ
If you also check the second box below that one to tell CC3 to carry out the macro after the drawing tool has been used, you do get a result, but then you get a new rash of error messages. Since the result is a lot of trees that have white backgrounds I think that is probably why it seems to have been abandoned as a bad idea.
However, now that we have sheet effects, if this macro worked without generating error messages, there is a way to blend the parchment texture over the top of the trees and get rid of the white.
Lets see what TS have to say...
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Why Aren't Custom Colors Staying?
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Winter Village style development (March 2022 CA issue)
@Wyvern I sat here for nearly a minute trying to work out where pentagonal igloos came into the equation, and then suddenly realised you were talking about the separate dormer window symbols I pasted into the area where I'm laying out all the symbols I've done so far! LOL! I'm not surprised you weren't sure about them. I didn't even know I'd drawn any igloos...
But... I can eventually - when I've sorted out the conversion of the existing buildings.
@JulianDracos Yes - eventually, though not yet. I've some work to do to get to where I'm inventing new stuff. There is quite a lot of maths involved this time, and I've never been very good at that. For example, it took 3 days to work out the map file for the dormer windows (below). This little graphic, which isn't even visible in the map, but which controls the way the dormer window is lit, is made up of over 20 blended layers of red and blue - all in the name of getting a smooth transition between the dormer window and the rooftop.
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Winter Village style development (March 2022 CA issue)
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Multisheet symbols (first impression)






