Loopysue
Loopysue
About
- Username
- Loopysue
- Joined
- Visits
- 10,259
- Last Active
- Roles
- Member, ProFantasy
- Points
- 10,050
- Birthday
- June 29, 1966
- Location
- Dorset, England, UK
- Real Name
- Sue Daniel (aka 'Mouse')
- Rank
- Cartographer
- Badges
- 27
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Help, red drawn lava lake disappears
Hi Nikode :)
It's very likely to still be there, but it may be on a sheet that is higher up the sheet order than the land itself, or on a sheet with such an enormous Edge Fade Inner sheet effect (EFI) that there's not enough lake area for it to still exist after the EFI, or on a layer that has been hidden.
Open the Layers dialog (click the little window in the top bar that has text in it starting with "L:...") and make sure that the only hidden layer is the TEMPLATE layer. Ok that, and then open the Sheets and Effects dialog |CC2SHEETS| and hide the LAND sheet. Ok that, and then use List on the Info menu to find out which sheet the lava lake you drew is on.
Once you know that you can either move the sheet down the list until it is underneath the LAND sheet (sheets are drawn in the order listed, so underneath in the list is above in the map), or you can use the Change Properties tool |CC2MCHANGE| to move the lake to a different sheet - one that is below the LAND sheet in the list.
If you still can't see the lava lake once you have done all of that, you can always share the FCW with us right here and we can have a look - see if we can find it for you.
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The Creepy Crypt project
Sorry, @JulianDracos! I got notification that there was a comment on my thread and only saw Dalton's at the bottom of the page.
Those two textures are indeed marble, and I was already thinking that they are too purplish blue. The strange thing is that this has only looked wrong since I made the rock a warmer grey than it was to start with. It's one of those curious things that happen when you start making lots of different greys to use together. They don't always look all that great unless you use the same kind of grey, or very closely related greys. In effect they are now a very dull mix of purple and orange together (the marbles and the rest of the stone stuff). No worries - it will look better when I'm done with it ;)
The grout on the flagstones is deliberately flat with equal shadow all around each stone. That is because if you give it a 3D effect the light has to come from a particular direction, so the floor looks odd if you align the fill to a different angle. We'll see how it goes.
There are other textures. I just didn't manage to get them all in shot. There's another surface dirt loam texture, green slime and the mud is there around the water's edge. There's not quite enough of it showing for you to see it properly. The textures in this shot seem to have been doubled up, even though I did a search for VH. I think it looked in a subfolder as well as the main fill folder.
There are two stone and two rock textures at the moment. I'm having to keep the number of variations down just a bit to compensate for the fact that these are some very large textures (as you can see from the info box on that rock texture - 3000 px square). That's so you don't get as much of the repeating pattern, but it does mean that every texture has to really carry its weight and be worth the expense on the cache memory in CC3. So it's best to start with just two of each thing and work from there ;)
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The Creepy Crypt project
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The Creepy Crypt project
Long time without any visible sign of progress, but I can guarantee there's been a lot of work going on behind the scenes. The hardest part for me isn't the symbols as much as getting the textures to look right. Here is a sample of the textures I've made so far - an extract showing the various rocks, stones, dirts and a bit of water. The sample covers a range from formal tomb to creepy catacombe. I'd be interested to hear what you think.
Remember, this isn't about the symbols yet. It's just the fills. You will have to imagine all the spider webs, fungus and mummies, though I have added a single tomb from DD3 to show the scale of these fills.
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[WIP] City of Accordo (Ferraris Style)







